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Perfect 360 degree Camera Pan in Maya

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Uploaded by on Oct 31, 2007

It can be really tough getting a perfect yet adjustable 360 pan around an object using keys or tracks.

I was messing around in the expression editor making objects move in an orderly mathmatical manner when I realized that a camera could be attached instead. So here's how I did it. Any comments are welcome ;)

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Howto & Style

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Standard YouTube License

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  • What do I type on the second expression (translateZ? Can somebody please help me?

  • Hi ImJack, The translateZ is cos() as shown?

    Are you thinking of translateY? You can unlock and lock translate connections from the object too hey

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  • hie ... nice tutorial but i really wanted to know that why you added 57.2986 value in the expression editor in order to translate .. why not some other value

    there something in that logic and i unable to get that

  • thank you VERY VERY MUCH for this!!!! it's always been a pain in the ass to do this in maya now you made it so easy :)

  • Excellent tutorial - thanks for posting

  • 1:19 ruff!

  • ty :)

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