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Cycle Cancelling GKTMNUR Euryale

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Uploaded by on Aug 20, 2008

Somewhat belatedly it is description time.
So what's this about? Its about a technique that has been dubbed "Cycle Cancelling" or CC for short. To be honest it is only really usable in Bonus Play as you have to have two sub-weapons to use it.
What is Cycle Cancelling? It takes many forms. At its "simplest" it is performing a sub-weapon specific move, entering the start menu, changing subweapons, or cycling through them to the same weapon, then exiting the start menu. Doing so confuses the game slightly and has potential for exploitation.

So, where did CCing begin? well my friend it began a long time ago. The first time I used it was to cancel out of the dedicated animations associated with special moves, at this point it was more flashy than outright useful.

Someone else was also using the technique, GMG to be precise. He used it firstly to found the GoWII high jump techniques, CCing at MAX height to jump out of the start menu.

Another use is for cancelling the lag encountered after special moves have been used.

This vid shows that CC can be used to negate Euryales freeze attacks, other vids show it pulling me out of outright petrification. Its not exactly pretty but it sure does work. Try it kids.

I have high hopes for this technique against Perseus Flash attack. Perhaps Siren Widows Shrieks. Might update this but don't hold your breath. You'll suffocate.

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All Comments (11)

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  • How sporting.

  • For that reason I always preferred fighting him in the lower left corner.

  • And it wasn't just he water. The Shade oddly made him easier to spot.

  • Yeah the water didn't do him any favours .

  • Not this time. For now I'll stick to SoD rape. I've already given strat coverage for all that shit anyway. I'm a bit weary of the grind for the moment and will take this time to rapidly catch-up on a few shows, make a few rounds, see a few flicks, etc.

  • Create a dependable strategy can be frustrating when you wish to cut corners and be totally efficient about it..while figuring out various glitches to exploit. Otherwise it is indeed forgettable...fucking resorting to having extra foes tossed in to make the battle more interesting...pathetic. Unique foes (grunt class) even can be okay for such a situation *huge groups*..but to surround the boss with familiar foes just seems like a dick (Ninja Gaiden) move at creating a challenge often enough

  • As if. He doesn't count. I can SEE that nigger in Stage 1 at this point. That's NOT invisible. That's like "Predator" shit. Still visible. We're talking TOTALLY OFF-SCREEN or totally not possible to see...and of course the occassional 'so fast you can't keep up'. Very little in GoW ever touches those areas I despise.

    Despite it being more realistic for a foe to have their own line of sight independent of what YOU see...it is also 'less then player friendly'...

  • Not always. Perseus for example

  • Makes sense then. I always saw giant Zeus as a sort of pre fight. It makes sense that it would be stage 1, what with it being the first stage. The checkpoint is what does it, I blanked the inconsequential siren stage from my memory.

    I have seen your Zeus PS stuff, for some reason I assumed you were referring to your PAIN+ when you mentioned Zeus

  • Familiarity allows me to anticipate attacks better which often makes up for my slow reaction time. Luckily this isn't fucking Ninja Gaiden with their freakishly fast attacks, cheap bullshit (see: The Test of Valor that RAPED Shinobier until he finally bested it after resorting to Ninpo and Potions over and over along with typical Master Ninja strats..I'd NEVER seen him use potions or Ninpo before that fight...totall bullshit) and a shit camera/design. It's hard to fight what you can't see.

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