Pokescript Tutorial 2 - Yes/No script

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Uploaded by on Jun 27, 2010

Here is the script I used:

#org $script
lock
faceplayer
message $1
$1 1 = Do you like pokémon?
boxset 5
compare 0x800D 0x0001
if 0x01 goto $yes
message $no
$no 1 = Ahh...I see...
boxset 6
release
end

#org $yes
message $yes1
$yes1 1 = That's great!
boxset 6
release
end

Explanation:

notice how instead of writing boxset 6 i wrote boxset 5
That's because boxset 5 is used for yes/no texts
Then after that we write compare 0x800D 0x0001
This basically tells the game to see if the player selects yes
If the player does then it will go to $yes
If the player doesn't then it will continue the script.
Simple as that.
Next tutorial will be on flags

Category:

Howto & Style

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License:

Standard YouTube License

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Uploader Comments (thethug1000)

  • Man i know its been 2years since you made the video, but only now i am into pokemon hacking. So here's one question: If 0x01 stads for YES what stands for No? 0x00? For example, people usually do this: Q - Do you want this pokemon? A - YES (and then it leads u to give pokemon) What i wanna do is: Q - Do u want this pokemon? A - NO Q - What about this one? A - YES Thats what i want to do.. Can you help me? Thanks
  • @xx0acdc0xx Yeah it has been years but I'm getting back into it...If I find the answer I'll make sure to give it to you however I don't have it at the moment, sorry...

  • you are a thug cos your trying to get thousands of likes, like foullump

  • @ALEG0Man360 okay w.e go fuck yourself

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All Comments (9)

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  • @thethug1000 Thanks, but i already discover how to do it :)

    I came to the answer making you the question xD 0x01 means Yes and 0x00 means No, quite simple.

    Thanks again.

  • @thethug1000 Thank you I'll try it after work

  • @thethug1000 made a mistake its supposed to be

    if 0x01 goto $yes2 thats basically it

  • @JesterSentinel just continue script from the person chose so if person says yes goto $yes in $yes you write another message saying are you sure?if yes it go to $yes2 and write another message to continue etc heres an example #org $script lock faceplayer message $1 $1 1 = Do you like me? boxset 5 if 0x01 goto $yes message $no $no 1 = oh...i see release end #org $yes message $2 $2 1 = Really! boxset 5 if 0x01 goto yes2 release end #org $yes2 message $3 $3 1 = I like you too boxset 6 release end
  • what would I do if I wanted to continue yes/no question

    Would you like to save? y/n

    are you sure? y\n etc. etc.

    until 1 choice continues the plot?

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