Importing Eve Models into 3D Studio Max - Tutorial

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Uploaded by on Sep 6, 2010

In this tutorial I'll show you how to get you eve models out of their directories, import them into 3ds max and texture them to render them out for animation or just hi-res images for use in wallpapers or sigs.

Programs needed:
3d studio max

Photoshop (or gimp)

Triexporter
http://www.eve-files.com

Nvidia DDS Utilities http://developer.nvidia.com/object/dds_utilities_legacy.html

Category:

Education

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Standard YouTube License

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Uploader Comments (SomichOG734)

  • I followed your tutorial, and I got one problem. The TGA-file I apply as material isn't oriented right. Can it have something to do with the .obj file format I mentioned earlier?

  • @SageNTitled with the OBJ file, you need to convert the model to an editable poly before applying the texture..try that and see if it works :) just select the whole model, right click and click convert to > editable poly

  • @SomichOG734 Thanks for that info, could be useful later on. However, I managed to solve the problem by exporting without textures at first. Apparently I only get the error message when importing a .3ds-file which was exported together with a texture. I then have to export another model to get access to the textures.

  • @SageNTitled hm, interesting..good to know though! thanks! you can also use tri-exported to just export the .dds files, by highlighting them and clicking extract file/directory..that will get you the textures out without having to apply them to a random model.

Top Comments

  • "GIMP googles' free version of photoshop?" You sir; should be stabbed repeatedly.

    GNU Image Manipulation Program

  • Hey,

    I have really really big problem..... when i downloaded the program it flashed and when i try to start it it does nothing , i mean nothing ! I see that you are with windows 7 so am i , so can you please help me .

    Send me a P.M (if you can ) , thanks bye !

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All Comments (31)

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  • what have i done wrong when i try import it into 3d studio max it just says im proper file format can you help me thanks :)

  • Holy fuck, I tried multiple other ways, even after watching this.

    I really really thought 3dsm 2012 was smarter, but nope. your way is the only way :D

    IT'S AWESOME, atm. It looks like I can get this to work even with 3dsm.

  • @Perzsnake

    To fix that, open your register editor (regedit.exe) and go to: HKEY_CURRENT_USER\Software\Tri­exporter

    Then add the path in the "EVE" string to your EVE folder using double \\

    For example y have EVE in my E: drive. So my path is E:\EVE but i have to put E:\\EVE in that value.

    After this, the program will stop crashing and you'll be able to work with it.

    Hope it helps. ;)

  • i accidentally when i clicked on pick eve folder or whatever instead of finding the eve folder i exited out and now every time i try to open it up it crashes saying Triexporter 2009 has stopped working.. i tried re-downloading it and everything.. what should i do to fix this

  • @bnewton81 Model has saved coordinates of where what pixel should be. Google up uvw mapping

  • how do you use 2 textures on 1 model using this method?

    Trying to use Nyx model, but uses 2 textures and so I've made 2 textures and light pngs using your method.

  • By far the best tut on triexporter. Did you kow that you can also do the exact same thing with the normal map and give your texture more depth. How in the world does 3ds know how to perfectly place the texture on the model? Especially after you have changed the format of it?

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