Blender Tutorial - Convex Collision

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Uploaded by on Sep 10, 2008

View High-Res version here: http://www.tesnexus.com/downloads/file.php?id=19739

This Blender tutorial shows how to add convex collision to a multi-object shield and then configure it properly for export.

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Education

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Standard YouTube License

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Uploader Comments (lhammonds)

  • I can't see Hull under the scripts menu.

  • @Vanotr You probably don't have Python installed. Do a Google search for Blender and TESNexus to find where I uploaded all the necessary software to do these tutorials in regards to modding Oblivion. It is on a page called "Blender" and has a known stable version and experimental versions using newer versions that are not guarenteed to work for all types of modding.

  • if i was making a sword how would i get my guy to hold it from the handle cuase i made a sword used this tutorial and my guy keep holding it by that blade :P

  • @epicfailegamer - This tutorial does not apply to swords. Go to the CS Wiki, click on "Models" and find the tutorial that says "Custom Sword in Blender" to understand the entire process you are trying to do. As a quick tip, you probably just need to align the sword so the middle of the handle is at 0,0,0.  In some cases, you also need to apply Scale and Rotate depending on how you created the model.

  • i used this method anyway seems to work fine the guys on tes nexus helped me finish it

  • @epicfailegamer - The problem with using Convex Collision on items such as swords is primarily because of a hit on performance. Irregular shapes such as helmets and shields really need convex collision whereas swords usually only need two cylinders which is extremely efficient compared to a convex solution. If you have to do this, I recommend using the Hull script on a drastically poly-reduced version to minimize the amount of crossed verts while still retaining the shape.

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All Comments (18)

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  • How do you do this in 2.6?!?

  • Very helpful in making collision!

  • In 2.48 or 2.49, just select "Rigid Body" and it will be OK.

  • you select Actor, Dynamic and Rigid Body when in logic.

    I have blender 2.48 and you can only clk a popup list for one or the other you cannot select both at the same time. How would this affect the havok system and dos it matter.

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