Example boss battle in TimeSplitters Future Perfect map maker: "Trinity Boss"

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Uploaded by on Jan 11, 2012

Not a full map, just an experiment. In a real map level the counters would be hidden.
Basically you need to get a quick chain kill on 3 ai. Visit the Rec Room for the logic (Google: "timesplitters rec room").

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Gaming

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Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (admiralhowdy)

  • Why would somebody not like this?  I liked, to spite them.

  • @493Darkrai Naw, just obsessive sometimes : D

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All Comments (8)

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  • I know who might have disliked... someone who thought they clicked on the "Like" button without checking...

    ...Or, he probably in some way somehow can't get this to work, or PROBABLY kind of... envies you? O_o

    This is a real mystery...

  • You could make the boss spawn & attack until the barrels are destroyed, or give him "tough guy" health and no weapons for the player - meaning they would have to use the barrels as weapons (to either throw or direct the boss's line of fire into). You could also add in switches which somehow destory the barrels (such as activating AI or turrets which accidently destroy them). You could even give the boss a "life counter" which represents each barrel. It's good to see people still play this!

  • I like boss battles i have made a few myself, they are not that impressive but they tend to be Goliath surrounded in Prometheus!

    But i might develop it into to something!

  • Great idea for a boss. It made me think about a boss that won't die/stop spawning until you destroy a couple of barrels which are miles away. But how would the logic for that work?

  • Nice Concept. I think I get what you made there... it's a GREAT idea! You are a genius! :)

  • looks pretty cool! just when we think all the things we can do with the mapmaker have been done...

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