AlternativaPlatform's Adobe Flash "Molehill" MAX Racer demo

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Uploaded by on Oct 25, 2010

Interactive demo - http://alternativaplatform.com/en/demos/maxracer/
MAX Racer is a game demonstration, created specially for Adobe MAX 2010 conference. Project is based on Alternativa3D 8 engine for new Flash player with hardware 3D support.
Better quality - http://www.youtube.com/watch?v=KcKvS983K8c
AlternativaPlatform's Adobe Flash "Molehill" Ostrova Online demo - http://www.youtube.com/watch?v=hCXxCD_GYTA
AlternativaPlatform's Adobe Flash "Molehill" Metro 2033 Online demo - http://www.youtube.com/watch?v=Aein6drd_Hk
AlternativaPlatform official site - http://alternativaplatform.com

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  • 12 apple fanboys are just upset they cant find an html5 demo anywhere close to this

  • @TahGamer Nope :) The html5 vs flash war is a joke, flash wins big time

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All Comments (132)

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  • CARS NOT BROCKEN?? shit

  • whot game

  • @Lord5oth Yeah mate, sounds like a nightmare...

    I hate it when 'socially inept' individuals use 'social networks'..

  • @MrMargaretScratcher if you need to compare then compare the WebGL low-level JavaScript API with Stage3D (molehill) 3d api only

    comparing "Alternativa" to WebGL is like comparing directx with Crytek engine 3 !! completely ridiculous and absolute ignorance

    i hate it when "non technical" individuals have "technical" arguments

  • @Lord5oth Having a look at those demos now, the cubemap demo is very impressive.. Strangely though I couldn't get the webGL ones to work on my main laptop, a Dell with an ATI mobility radeon HD 545v, with a message that my graphics card was not supported by webGL... Oddly enough, my older macbook from 2009, with an nvidia GeForce 9400M runs them fine.. This strikes me as odd as the Dell runs FP11 demos at 60fps, whereas the mac struggles to maintain 10fps on the same demos...

  • @Lord5oth Also, when you say that it is wrong to compare say away3d to webGL, do you meant that currently that to program in webGL is a much lower language type affair?

  • @Lord5oth That's more like it - especially the ones nearer the bottom..

    Like I say, I'm open minded as to how I achieve the end results, so as long as everything that is currently possible with as3 is possible in html5 then right now the only real reason not to migrate currently is lack of widespread adpotion of html5 compatible browsers..

  • @MrMargaretScratcher please check those three.js examples they feature much higher polycount models for webgl at : bit_ly/rDFazF

    i work with both technologies professionally, so my opinion is people are comparing "3d engines" (away , alternativa..etc) which are 3rd party tools to flash with webgl which is wrong we should be comparing similar implementation for a specific 3d engine on both platforms if we want accurate comparison

    but time will prove open technologies success

  • In a way I hope that all the people saying 'WebGL can do this' are eventually right (I've not seen proof that they are , currently), because I see the ditching of flash on mobile devices as a very bad thing indeed, and given the choice of developing content that is limited to desktop devices, or content that will be viewable on all devices, I'd be tempted to migrate to HTML5.. But it's not ready yet (And actually performs worse on many cases than flash)

  • @Lord5oth Hmmm that's only 1000 polys, not really a good test of pushing either to its limits... I'd like to see something running on webGL similar to this: thonbo.com/test/Stage3DSpeaker­/bin-release/Stage3DSpeaker.ht­ml which is about 90,000 polys..

    I'm not saying it's not possible, it's just that I've yet to see webGL being used to an extent where I've thought "Wow, it's basically like a PS2 game in a browser...", whereas in the 6 months or so that FP11 has been about, there are lots of demos

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