Cave Story (Doukutsu Monogatari) - "The Temple" Map Test Run

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Uploaded by on Apr 11, 2007

A self-created map. Not that great yet. Lack of any actual enemies, as you can see, and also I think the map might be too hard. Plus in this video I left my mic on so you can hear my keyboard o.o Oh well, tell me what you think.

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Uploader Comments (seagaia)

  • Maybe it plays the most recente vent first? I'm not entirely sure. I think one way to remedy this is the use of flags. But I have really no idea how to make those work. :[

    So you'll have to ado a little work yourself, lol. But keep messing with it, it'll work eventually.

  • Nah I don't really mind helping. Truth be told, Ireally suck at programming, I've been relying mostly on my skills of deduction.

    With the teleporting event, try adding <END to the end of it. I'm not sure if that would help. For some reason sometimes a previous event will play again if I don't do that.

    Hopefully that works

  • Yeah that didn't come up.

    As for monsters, they are llike...moving sprites, and they correspond to a certain tileset. Im not sure wehre to find them, but all you do is like..go to the sand zone map, look for a box where a sandcroc would be, and just copy that data into a sprite on your map. mmake sure the tileset is the same tho

  • The CMU is what song you want to play.

    that's like, it fornow i guess.

  • in the script of the new map, place in these scirpts #0090 <MNA<CMU0030<FAI0000<END #0091 <MNA<CMU0030<FAI0001<END #0092 <MNA<CMU0030<FAI0002<END #0093 <MNA<CMU0030<FAI0003<END #0094 <MNA<CMU0025<FAI0004<END
  • Now, on the lefts ide of the editor, it says game objects, rightclick and click create new map. give the map wahtever name you want. whatever the numbe rof the new map is, insert it into that little script thingy you just made.

    at the new map, right click and hit settings - here you can choose different tilesets to use. after that, you can build to however you want. after you're done building, make sure that you know wehre your character will appear - in this case, (1,1).

Top Comments

  • I cant find out how to make doors to go to diffrent places. Can you tell me how?

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  • Want to know a fun trick?

    Add tons of H/V triggers that follow the player around, and do nothing but wait for one tick and turn each other on and off. This refreshes the player's hit-invulnerable timer. An example of what this can lead to? A group of solid monsters doing 1 damage each can suddenly do 20~ damage to quote in less than a second. Spikes? Instant death. Even tiny ones.

  • @ShadowToonLink In the sues workshop, if there is a sprite whatever, it will say for ex...sprite 18 (thats a door) and maybe event 101...go to the script and look up 101, copy the code, and paste it into another room, that way, instead of you opening the door going to the graveyard, you could go to jenka shouse or something like that. :)

  • ACK! It's the giant leaping blocks of death! lol this looks great

  • um, its an actual weapon in the game

    and quite easy to get too

  • How'd you edit the Spur in?

  • Nice ending.

  • Somwhere to download these maps?

  • Damn right.

    Completed it though..

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