This project has been shortlisted in the consumer category of The Engineer Awards 2011 http://www.theengineer.co.uk/
The project was supported by the European Regional Development Agency Innovation Fellowship Scheme. Using your eyes and where you are looking to interact with computer games represents an exciting new direction that game play can take, following the success of whole body interaction enabled by the Kinect and the Wii. The Innovation Fellowship has supported the development and demonstration of a low-cost eye tracker by De Montfort University, in collaboration with Sleepy Dog, the East Midlands games company that produced the Buzz-it controller and games. The low-cost eye tracker utilised the ITU Gazetracking library and was produced as a fully working pre-production prototype. In the project, three different games were produced to demonstrate different ways in which eye gaze can be used to make game play more immersive and exciting. This video demostrates two of them.
1) eyeAsteroids
The ship flies towards where you are looking and the space bar is used to fire.
2) eyeShoot in the Dark!
The torch shines at where you are looking and the mouse is used to move the cross-hair and fire.
The games were developed using our Snap Clutch software framework and our apEye Game SDK. The prototype eye tracker runs at 30hz at a resolution of 640x480. It cost less than £200 to make. We will not be producing any of these eye trackers in the near future.
For more information please contact:
Stephen Vickers - svickers@dmu.ac.uk
Howell Istance - hoi@dmu.ac.uk
To learn about the ITU Gazetracking library then please visit this forum: http://www.gazegroup.org/forum/
http://www.cci.dmu.ac.uk
he's using his hand in the beginning!... will this work on mac too or just be another windows only eye tracker like the rest?
Katilea69 2 weeks ago
This is brilliant! Keep up the great work.
robenghuse 3 months ago