MvC3: Chris - Combo 01 - Coast to Coast!
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All Comments (37)
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@jovicana or if ur trying to ground air revolver, just do it at the peak of ur jump(regular jump i mean)
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@jovicana yea just make sure ur body is above the enemy the revolver should connect fine :)
or just right after you launch start to air combo the enemy early, then when the revolver comes it will connect
just air combo early,
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Trag13, I think the question is not only on my mind but a lot of people's minds, will you be doing combos for UMVC3?
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Haha! I was thinking the same thing. ;)
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@jovicana its a fairly quick input at the very beginning of your jump, if you get it too late he won pull out the gun in time and land instead
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@jovicana yes. If you want to use it in air combos all you have to do is: (your basic ground combo)+launch+ M, M, H and as soon as you hit H, use the revolver. It's easy as hell once you get the hang of it but you gotta be a little bit careful with your timing so you may want to practice a little.
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any tips for fuckin air revolver... works when hi wants...
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@MarvelNub Just a guess at the combo.
Crouching M, H, Forward heavy(for stun baton), S, AIR M M H , S, Jump quarter circle heavy(magnum), dash, H, S AIR M M H S, jump quarter circle heavy(magnum again
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@Gam3Attack infact I do. What of it?
This should be called "Lead and Butter Combo" xD
AlgorithimGaming 8 months ago 28
Not that it matters much, but you can get a wee bit more damage by changing the follow up after the first jump magnum(the relaunch part). Instead of H do 6H. Also the shotgun does more damage at the end of the combo. Doing those two changes boosts the damage about 3K.
raqu17 1 year ago 4