Wolfman Demo (GeForce 4 Ti)
Another first for NVIDIA - real-time volumetric fur rendering on a fully animated character model. But this is no cute, furry dog - 61 bones, 100,000 polygons, and eight fur layers make the NVIDIA Wolfman a rendering challenge that makes other graphics cards run away screaming!
While the GeForce4 Tis dual programmable Vertex Shaders rip through the task of animating the Werewolfs skin and fur, the advanced Pixel Shaders of NVIDIAs nfiniteFX II Engine are shading each individual hair strand using a self-shadowed, per-pixel anisotropic lighting model.
Features: * Real time volumetric fur rendering * Per-pixel anisotropic lighting using Pixel Shaders * Matrix palette skinning using Vertex Shaders * Fully self-shadowed using shadow maps * 8 blended fur layers * 61 bones, 4 bones/vertex * 97,000 polygons/frame
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