BodyPaint 3D Overview Part 1/3
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Uploader Comments (MaxonC4D)
Top Comments
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Are you serious?! It's 800$?!!!?!?!?!?!?
OMGOMGOMGOMGOMG....
ok. I won't spend so much, but it's a great overview!
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can i ask something? you export the model directly from 3ds max to body paint and back, how? i cant read it...
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All Comments (63)
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@maxonC4D you should renew this tutorial and upload it as a single video now that youtube allows 15mins +
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@MaxonC4D Okay, ill do some reading. Thanks!
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@MaxonC4D Okay thanks, ill try it out! :)
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hey, I have a small problem when I click on the function "Bitmap Fill" or any one of bodypaint, to get the picture, it is locked with a pointer, how can I unlock?
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I have a problem PLEASE HELP, when I paint it paints the pattern I painting on every single polygon.
RedofYellow 2 months ago
@RedofYellow It sounds like you need to generate a new UV map, the current one seems to map the whole texture to every single polyon. A quick way is to make sure the object is editable, then use BodyPaint's Setup Wizard and on Step 2, make sure Recalculate UV is seleced and to the right of the setting, choose Optimal Angle Mapping.
MaxonC4D 2 months ago
@MaxonC4D Ok I tried that and then the textures became extremely pixellated, How do I keep the quality.
RedofYellow 2 months ago
@RedofYellow It sounds like the texture needs to be much bigger - in the Setup Wizard, on Step 3, set Maximum to a much higher value, e.g. 3000.
MaxonC4D 2 months ago
@MaxonC4D I will check it out, all though I am using C4D to model assets for games in Unity3D and Unity3D only supports x1024 textures. Will this be a problem?
RedofYellow 2 months ago
@RedofYellow In that case it sounds like you might need to apply multiple materials and UV maps to the same object, and to create the UV maps manually using commands like Start Interactive Mapping (there should be a quick example of Interactive Mapping in the manual for UV mapping an ear).
MaxonC4D 2 months ago