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The Virtual Tap

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Uploaded by on Apr 8, 2007

Augmeted Reality for the promotion of a virtual product. The banchmark is made between a real and a virtual object. The Rendering Engine supports realtime HDRI Illumination and Soft Shadows

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Uploader Comments (MonsieurTeo)

  • How can it reflect surfaces that are not seen by the camera?

  • We use 360° HDRI environments to illuminate the object and for the reflections. We both can use stored HDRI maps or aquire and stream HDRI maps realtime

  • lol at first i was waitin for something to happen thinkin you were just movin stuff about.. then i realised that it was virtual lol

    Thats really good i didnt even notice XD

  • thanks,

    if you realised only after a few momnets it seems that our work goes on the right diretcion

    :)

  • i cnat tell if its real or fake!

  • It's the augmentation of the reality with a realtime rendering that uses the real light of the environment. That's way you cannot note many differences from the real object

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All Comments (6)

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  • It looks very real, but there is a slight latency that appears to be caused by rendering. Still, very nice.

  • English please lol

  • I caught the edge of the marker in that vid man.. lol really good stuff though.

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