Ah yes, the long awaited Super Probotector... Boss... Run.
Oh wait. This is the Gameboy version. :E
This is played on the game's highest difficulty. No cheats or tool assistance used (and it clearly shows in places. :P)
This is the European version of the Gameboy port of Contra 3: The Alien Wars. As a result the main characters have been replaced with robots. Don't ask. Blame the Germans.
Well, turns out the next portion of the Golden Axe 3 Let's Play is...
Corrupted. Well, brilliant. Until I get a chance to re-record it, (hopefully soon.), I won't be able to upload anymore of it.
So why did I record this? It's just a little filler run. If I can't access my original harddrive soon, I might as well just re-record the SNES version, (i'd probably do better now anyway.)
Unlike the original Probotector Gameboy Game (which was a new game with a remixed soundtrack), this is obviously a watered down port of Super Probotector (Contra 3). They of course had the nerve to call it Probotector 2 to get a few more sales out of it from idiots who thought it was a new game.. ... yeah.
Still this has ironically seen more playtime from me than the original SNES version, simply because it's sometimes easier to play the gameboy than pull out the SNES. :P
As far as Gameboy games go, it isn't as good as the first Probotector game, but it isn't bad if you look at it from the perspective of the developers - they tried to recreate something as brilliant as Super Probotector/Contra 3, and in some places succeeded, and in others... such as the boss rush, failed.
I'm not sad to see the original Stage 4 go (it was my least favourite level with my least favourite boss in any Contra game.) and the way they handled the overhead stages, actually made them more playable in my opinion (and less dizzying for certain. :P)
The loss of no less than 5 bosses from the final stage, as well as a few mini-bosses scattered about, (and.. Robo Corpse.. dying in a few seconds flat.) is the main kicker how-ever.
It's not as good as the SNES version, but as it's own game, its still fairly decent. The player character is a little sluggish, but that seems to affect alot of GB games.
Ironically, the Spread gun is pretty useless on the higher difficulty, with enemies having more health than usual, and as a result you need a powerful weapon to get through the levels. Maniac mode is very unforgiving, with it only giving you two lives and no continues (there are passwords though, which kind of eliminate the point of continues.) and stronger enemies, but the bosses remain unaffected.
Unlike most of my Probotector / Contra videos, I actually managed to get the credits in - just. I had to cut some footage here and there to get it to fit, but I managed it.
I'm ashamed to say that i could never even beat the first boss on easy mode as a kid, seeing you do it on maniac makes me want to cry ACE....
Xemnasty 2 years ago
I've had some extremely boring holidays to thank for that. XD
ACESpark 2 years ago
The music pretty much makes this game sound like it's pirated.
tjtaber1988 2 years ago 6
I must admit, the soundtrack is not the game's strongest point. :P
Stupid thing is.. it's still better than the pile of crap Gameboy Advance port released much later, and actually developed by Konami.
ACESpark 2 years ago 2
Right. But, the SNES version's much better, I think.
tjtaber1988 2 years ago
Oh the SNES versions' soundtrack was exceptional. Konami knew how to make the old systems sing.
This port how-ever wasn't developed by Konami.
ACESpark 2 years ago