WebGL Lesson 10 - loading a world, and the most basic kind of camera

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Uploaded by on Dec 3, 2009

This is a video of the results of part 10 of my port of the well-known NeHe OpenGL tutorial over to the new WebGL system for hardware-accelerated 3D graphics in web pages. This lesson gives a simple example of how you might load a file describing a world for someone to explore, and shows one way of implementing a mobile viewpoint or camera.

You can read more about the code, and see the other parts of the tutorial, at http://learningwebgl.com/blog/?p=1067 -- and the WebGL page itself is http://learningwebgl.com/lessons/lesson10/index.html

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