Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Overgrowth Alpha 134 changes - Wolfire Games

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
56,990
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 6, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Cut planes for blood drip from sword strikes
- Softer blood splat lighting
- Blood is shadowed properly by environment
- Blood drips can collide with character hulls
- Convex hull shapes for character collision
- Smoother transition into ragdoll
- Sine wave modulation for flail strength
- Don't auto-wake if falling above a speed threshold
- Initial climb animation
- Low thrust punch and haymaker variations

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Top Comments

  • I love the detail you guys put into the game, lately i've been feeling like games have been lacking creativity, it's games like this that keep me wanting more from gaming. So much care and detail is being put into this game to make it play smoothly. If only all game developers did that instead of putting a piece of crap out to make a quick buck.

  • @PriestoftheEmporer

    Because it's the personification of the territorial nature of nature.

    It's to bring us down closer to Earth and show us how brutal the animal life really is. At least that's how I gathered.

see all

All Comments (392)

Sign In or Sign Up now to post a comment!
  • I saw some posts talking about it being a "stupid furry game" (not that there's anything wrong with that if that's your thing). Let me clear something up: could you imagine how WEIRD this would look with human characters? You see a game with an amazing combat system so you criticize the character models? There's bound to be a bunch of reskins anyway. If you're still not satisfied but want the combat quality, I'm pretty sure Lugaru (the game before this) had a Matrix reskin.

  • I can't believe what I'm seeing..

  • So... eh... if i preorder this game, i will have it forever <3

  • @Tyme2Die IW and sledgehammer?

  • 1:31 THIS IS WOLFIRE!

  • It doesn't really matter because we don't get to control the trajectory of the sword slash anyway...

  • I wish more game developers would go more into detail like you guys :).

  • Amazing.

  • @ipariszalonna

    That's true. This would be nowhere near as believable or visceral if these were humans.

  • @xalener And to avoid the uncanny valley. I think that's the biggest reason for using animals for Wolfire.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more