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space shooter - [Unity 3D] Part 10

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Uploaded by on Jan 6, 2011

man, this is really outdated... i guess this need some updates.... maybe soon ;)

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Uploader Comments (fatdreads)

  • is that big ship you shooting rokh from eve? :))

    lotta stuff reminds me on eve .. from login screen to ships, but very nice job, i like atmosphere alot

  • @immhotep64 it´s influenced by a rokh, yes.... maybe i played it for to long;) but it´s all costum made.

    the design of login screen is something i call "standard" - take a look at black prophecy´s beta login screen...it looks almost the same ...simple,straight and yes ..the atmosphere is important ;) ...but i think you can´t really compare it to eve because the style is a little different and the game play is more freelancer style;)

  • Hi,

    this is a very nice game.

    When u play it , can u hear beep tones.

    When i play a selfmade game i hear always an annoying beep.

    But if i play the bootcamp demo there is always only for a few seconds a beep.

  • @MurayTheBanana

    "When i play a selfmade game i hear always an annoying beep."

    what game are you talking about? this one?

    maybe you could use timers to switch off your annoying sounds... i´m still not sure what game we are talking about, a selfmade game made by yourself?

  • @fatdreads

    Yes it is a game , which i made.

    And the beek comes from my Pc.

    Maybe my graphics card or my Cpu.

    Can someone tell me how i can fix it?

    Thx.

  • @MurayTheBanana

    ...google beep codes, this might help

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All Comments (13)

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  • @fatdreads Is the music from I-war 2: edge of chaos, seems very familiar...

  • Could you make a tutorial On how to use spacescape, And port the skyboxes to unity?

  • @fatdreads Could you make a tutorial on how to make a space background like that?

  • nice

  • wow xD This looks great - i look forward to its further developement -- I will subscribe for that when it comes out :)

  • how do you shoot in a space shooter??

    can u plz tell me...

  • I like what you've gotten. Great job. Can i ask you how you solved the problem with floating points? Is your player ship fixed at 0,0,0 and all the game assets in a separate "World" game object, then you move that would object to make it seam as your flying? Thats the stage i'm at now and is the current way i am attempting to fix this problem.

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