Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

UT3 - Path Nodes

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,710
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 20, 2008

For a high-res version please visit www.3dbuzz.com. This is

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (13)

Sign In or Sign Up now to post a comment!
  • Thank you for this vid. Great help.

  • I've created a moving static mesh, using kismet made it a door, and it only opens for me, it blocks his path any suggestions

  • @thenishanth420 you know, place pathnodes on your map, like hes doing. right click on flat surface (on floor) and go to something like 'add actor', then go to 'add pathnode'

  • @WoFDarkNewton I didn't get you.What do you mean by put the paths down? Can you please elaborate? :)

  • @thenishanth420 O. Ok, thats because they are having anurisms. just put all the paths down, THEN try it. but youre right, if they cant see anything for like 10 secs, they start dying super fast. just put all the paths you need. thats WHY you put paths, so they dont do that. for example, if you see in the stock maps, there are path nodes everywhere. :) Hope that helps.

  • When I add a bot and by the time and I go to the room,they are dead! Please help!

  • Thank you so much :) really helped me to understand the pathnodes system on UT3

    now i can do my Games design coursework :P

  • thanks,

  • great video, thank you.

  • Thanks man! I bow to your infinit wisedom!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more