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DoomRL: 0.9.9.5G (P1)

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Uploaded by on Jan 4, 2012

What does the G stand for? I guess you'll just have to watch and find out!

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Gaming

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Uploader Comments (TheUberHunter)

  • The sprites are awesome but I guess I will still prefer ASCII graphics. It leaves room for imagination :)

  • @Alfapiomega As a matter of aesthetics I don't mind tiled graphics either way: my main concern is whether or not the game can stay as streamlined and lightning-quick as it does in ASCII. Obviously we need to wait for it to be completed, but my guess is that hardcore runs will still benefit a little in its current, console form.

    Though I can't say I won't play the graphics version from time to time anyway. It really DOES look awesome.

  • @TheUberHunter yeah I really enjoyed the graphics. They seem to have almost flawlesly taken the original graphics from Doom I and II (one of my best game of all time). However what you said is true, I tend to play this game for it's speed and action and the tıled graphics seemed to slow it down. I saw you on dev list so you might tell me if this is just a bug or a permanent thing?

  • @Alfapiomega There are almost certainly going to be options to speed up the game (removing movement delay, for example). There's also a minimap in the works, which will make tracking of map features a whole lot easier. What you see here is just a one of the prototypes: we still have a ways to go before the finished product.

    The game does seem to get slower when there are a ton of sprites on the map: I don't know how much that can be fixed, but we'll see.

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  • @TheUberHunter thanks for answer :) Looking forward to it :)

  • Derek Yu made Spelunky, which is a most wonderful rogue-like-like platform game.

  • Oh this is going to be sooo good...

  • Awesome.

    The hero should really have 4 directional sprites. Ideally, have some animations.

  • Wow. This actually looks pretty great!

    GH, where did you get that great rock remix? It sounds wonderful!

  • doomrl: version angel of darkness.

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