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JohnnyLee Wii with rotation

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Uploaded by on Dec 29, 2007

Just trying to make myself throw up.

OK, so I had a look at the source code, I never code in C#, though I know my way around Msdev 6 as a powerful editor, and some MFC experience.

Just had another hack around for some instant gains.

Removed dependance on wii presence to allow quick development, played with the world transformations a little.

Must be 15 years since I went near any 3D work!

Anyway, get back to the normal grind in a few days time, have to drop this script kiddy stuff ( as in me just poking corners of someone else's work ), thanks Johnny, enjoyed scrambling around in this.

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Science & Technology

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  • likes, 11 dislikes

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Uploader Comments (bigredfrog)

  • bad thing with headtracking in 3d graphics is that every vector would need to be associated wit the axis the camera picks up making it very hard for gamedevelopers, hence why targets r in 2d

  • not really an issue, the entire world is 3d model.

    All that gets modified is the virtual camera position.

    Everything else is for free.

    Just being lazy with the 2d images.

    Will have to do a 3d version some time.

  • nice! Is this a new version of DesktopVR? I know how to chance the target images, but I don't understand how you got them to rotate. Looks cool!

  • It is based on the DesktopVR code, you have to go in and edit it.

    This particular tweak is trivial in itself, but I gave me a chance to look at what was in there.

Top Comments

  • For this to work in games basically all the programmer needs to do is tell the game engine to base the camera position on the players head position rather than using the fixed camera (which can usually be altered using the right analog stick on a PS3 pad for example) When you move through a 3D world in a FPS or racing game or adventure game or anything, you move the camera's position and rotation all the time... basically head tracking just throws a few extra camera movements into the mix

  • In case YouTube is doing the same weird thing for everyone else, this last comment by me (JETZcorp) was in response to one of those repost-or-die thingies. I wish this site would start putting replies where they belong for once.

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All Comments (41)

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  • Really nice! Bet you just added Wiimote accel readings for orientation. It would improve with motionPlus, and since you´re always using the camera, drifit correction is easy.

  • Now, with the Kinect, we could see this without a Wii and special glasses.

  • why no one can make more then this, lol

  • its a little harder to mount a wiimote onto your forehead though.

  • was it in bloom blox?

  • Have you player conkers bad fur day??

  • i would hope so. If i see anymore wii games that involve fuzzy little cartoon characters on rainbow worlds geared for 10 year olds im gonna puke!

  • lol

  • Flying Hellfish. Nice!

  • EA is working on some stuff using what johnny lee has developed. first one is the easter egg mentioned.

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