Well it all started with a disk in a cloner. The disk contains two textures, one on the Front and one on the back. Then there is a Shader Effector that flips the disks to reveal their backs.
@MRJAMMYDODGER101 On the texture tag you can select Front, Back or Both )both being the default setting) So here there is grey on the Front and Orange on the Back
Well it all started with a disk in a cloner. The disk contains two textures, one on the Front and one on the back. Then there is a Shader Effector that flips the disks to reveal their backs.
base80 1 year ago
@base80 How do you put the 2 different materials on one object?
MRJAMMYDODGER101 5 months ago
@MRJAMMYDODGER101 On the texture tag you can select Front, Back or Both )both being the default setting) So here there is grey on the Front and Orange on the Back
base80 5 months ago