Star Wars Galactic Battlegrounds: Clone Campaigns - Confederacy - 6

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Uploaded by on Mar 8, 2009

Mission 6 - Into the Grid
All: http://www.youtube.com/view_play_list?p=FF9A01B16B372F25

HD: http://www.youtube.com/watch?v=tR1Cj3pHbsI&fmt=22

On this level you must make an opening on the shields guarding the Power Grid, so that you can take it down and leave the Republic without precious energy.

However the AA is heavy, and you only get airships :D If you destroy the Power Relay powering the shield you win. You may not lose your transports (may lose just one). You may build a base and research and stuff but I just make lemonade with what I got. Ah, btw, it goes without saying, but you may not lose Sev'Rance as well.

On your way to the Power Relay, there are countless AA Turrets from yellow, the defense grid. Once past it you got three paths, I take the one that doesn't have Fortresses since they would take too long to destroy. This is the leftmost path, and has two enemy Air Cruisers, three Heavy AA Mechs, some AA Turrets and the many AA Troopers teal trains, there's also countless airships ready to obliterate your fleet.

Since the final objective, like always, is to destroy a building, I must save the units that destroy buildings, the Air Cruisers. HARD. The enemy fleet, if allowed to choose, will hit them and if they destroy just one then they force me to reset :(

Now Sev'Rance alone is not strong enough to take down tens of Fighters without getting destroyed, so saving your starting Fighters until the end is critical. So we start by using the Cruisers to allow safe passage through the defense ring, while Sev'Rance goes to destroy the whole yellow airfleet :D If she dies I can always start again..., anyway she can take each Fighter in one shot since these aren't upgraded and she has more range so I make use of that, the idea is not to get caught without moving because if you do they will end up winning.

Also of note I destroy as few Turrets as possible while still make things doable. There's one point where I slip through a narrow space between two Turrets (the turret that Sev'Rance barely touches, to the other side there's another Turret I don't get to trigger. Air Cruisers move one behind the other so they at least help when doing that (but it doesn't help when you move them away from a Turret since they'll go in range when trying to build the formation... retards...

Ah, the transports have groups troops, but the enemy has like thirty times the power so they are useless and actually make me lose concentration time, a valuable resource. I do have a use for workers though they can repair stuff and do so right after the first battle since is unlikely that I get Tann out of it unscathed (possible though). The rest waits there and sometimes get killed by a yellow patrol of three Fighters.

Once we are past the defense grid, it's time to tackle the Air Cruisers, but first let's make sure the slow moving ships take the safe path, they should not deviate since there are Turrets around. Oh do they love to get off-course.

Tann goes first since she can outspeed the mega lazor of the Cruiser, of note that Air Cruisers do not have splash damage versus airships, and while I've seen Tann damaged, yur cruisers don't damage enemy ships. Anyway, attacking the first cruisers calls for the Starfighter close to it, which we must take down since it takes a good chunk of hp of your airships. Then Tann rushes to destroy the Starfighter that is on the other side. With the area clear time to drop the workers since they walk faster than the Transport moves... and bring the cruisers.

The Air Cruisers attack the Turret, since the splash will hit the AA Turret, which is deadly. It needs four splash shots and as soon as th efirst connect some Starships and a Fighter will come. All of these require two shots from Tann from now on, and Fighters rape Air Cruisers, and your Fighters even on Aggressive stance are retards, so make sure you click on everyone manually. This skirmish triggers the Ai to produce and send AA Troopers forever, it also triggers the three AA Mechs whcih you must destroy with Air Cruisers shots, if you are lucky more than one or all three in one volley.

(continued at http://freetexthost.com/5t4izhuit2 )

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Gaming

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All Comments (3)

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  • I can't believe graphics were that crappy when Episode 2 came out...

  • wow, you´re fast at win in those anoying missions

  • Son of a Bitch, I hate this mission. "enter" skywalker "enter" hehehe

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