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Arma 2: A.C.E. - A couple of features 3

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Uploaded by on Oct 25, 2009

http://ace.dev-heaven.net/wagn/Documentation

Showing a few features and gear from the Arma 2 ACE 2 Mod. Hun localization. Work in Progress. Sorry for the crappy FPS/quality.

New M4/M16 assault rifles.

Sandbags:
ACE allows you to deploy sandbags in order to build up static defense positions. You can also stack up sandbags by using the ARROW UP / DOWN keys or remove built sandbags and put them back into your inventory.
The sandbags should be capable of withstanding ~200 5.56 rounds before they are perforated and the sand rinses out.
Sandbags can also be deployed on some vehicles to help protect the driver or gunner. Additionally they be used make as steady suppport for rifles that lack bipods.

RPG-7 sight adjusting and firing from prone position:
A number of weapon systems in ACE allow you to adjust the sights for range and windage:
Sniper/marksman rifles
AT launchers
Underbarrel grenadelaunchers
Vehicle and tripod mounted MGs and GLs
The implementation of sight adjustment is a bit different between these categories to allow for the most fluent and easiest use possible.

A flare gun.

Chemlights:
AKA Glow Sticks, Glow Lights, etc. Usable as markers at night time for target desination or path-finding. Select as a weapon and fire to activate and place on the ground.

Flashlight:
Tactical flashlights can be attached to some small-arms.

Adjusting and firing the AGS-30 AGL:
"Sight adjustment" ("Irányzék állítás" in this video) action brings up a dialog where you can adjust the sight. One more action appears for GL's - "Use T-E" ("TE haszn." in this video). T-E stands for traverse and elevation mechanism, which is a thing used for indirect firing. In this mode information about current barrel elevation and azimuth appears on the screen, which allows to fire from defilade positions using a spotter, for example. In this mode you can also access a range table for the weapon, where you can look up necessary elevation for different ranges. When you activate T&E mode, the adjustments you made in the dialog stop affecting your projectiles, to avoid confusion.

(recorded in MP, tpM & Hibrid)

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  • @bodyboystance2 They just said that's the "requirements". If you look at those, you will see those are the same as OA's recommended. So I think the requirements for OA will be the same for ARMA 3.

  • @jman40194 thx :D

  • @sonnytenedo m4... lol

  • Anyone knows how to get the flashlight?

  • 0:18 weapon name?

  • Just because of the ACE mod I'm now totally buying Arma 2 CO :)

  • @ardaxoy Haha, I've got them, I just figured out about ACEX a few hours after posting that question.

  • @DeadlyInertia

    have you got ACEX ??

  • I just came.

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