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Gradius Generation Boss Rush Part 1

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Uploaded by on Sep 30, 2007

Been a while since I did a video. :) I've been wanting for a while now to do a Boss Rush on Gradius Generation, and I'm sure some of you wanted one, as well. Well, today, the wait is over. This Boss Rush was made with the good old Challenge B mode. Quite a lot has happened with the production of this video...

The Boss Rush contains enough new stuff to make it even better than my previous fights with the bosses. First of all, I'm much more aggressive this time, often getting right up to the boss's "face" and avoid the attacks at the same time. I have also adapted some new strategies doing this run, some of them may surprise you, or even amaze you. This is probably my best "series" yet, because of the new content.

Part 1 contains bosses from Stages 1-7. Part 2 will include the bosses of Stage 8 (not the last one, though, since that one isn't even worthy of being a boss ;) ). I think the boss strategies that have improved the most was in Stage 5. I can sum that up in three words: Almost did it. The video was slapped together in about 1-2 hours. Enjoy. :)

Oh yeah, and I have my own intro now. Check it out. :) For those of you that are also KSS fans, I'll whip up some videos of it after I finish Part 2.

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Uploader Comments (MetalYoshi4)

  • damn those stone henge bosses! they have foiled me in so many years of gaming....

  • To this day I still can't beat them normally in Challenge B. lol

  • this is the game boy version

  • If you mean Advance, yes. There were some Gradius games for the original Game Boy, though, but not this one.

Top Comments

  • Epic boss music.

  • This is cake compared to most Gradius games. The hit detection is really small, seeing as how you destroyed the wall on the Ice stage and were pretty much flying in the wall. On Gradius 3 and 2, I can't dodge shots for shit haha.

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All Comments (19)

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  • Gradius Generation (Japan), also known as Gradius Galaxies (North America) and Gradius Advance (Europe), is a horizontally-scrolling shooter handheld video game published by Konami in 2001... The GBA was all software, bitmapped graphics, so it could do as much rotation as it wanted, as long as the programmers were efficient and drew the pixels themselves (and the hardware was fast enough, which it was).

  • What game system is this for? I thought SNES for a second until I seen multiple rotating objects, which it cannot do unless the programmers used tons of sprite animation frames, which perhaps they did. Anyway, never heard of it, but cool Boss Rush fight... thanks for sharing.

  • @MetalYoshi4

    doesnt look like someone is supposed to :P

  • 1:26 i didn't know that O.o

  • great game, terrible music

  • They maybe making all the core bosses as Yu-gi-oh cards

  • were u usin a emulator and if u were u ahd to be usin a gamepad cause ur movements are very precise

  • lol when you destroy all of the tentacles of the 6th boss, it's totally helpless afterwards.

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