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Inverse Kinematics

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Uploaded by on May 15, 2007

http://cg.skeelogy.com/ik-using-jacobian-matrix/
This is an IK solver written in OpenGL. It uses the Jacobian matrix to approximate the linear solution to the non-linear IK problem.

In the demo, the user can press spacebar to generate a random point in space and the end effector will move towards it.

This video is playing at approximately 3 times the normal speed.

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  • TIGHT!!!!!

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