SC2 build demo: TvZ suicidal aggression 2100 Diamond (1/2)

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Uploaded by on Nov 30, 2010

@ time of recording, 2100 diamond was #1 in my division, due to inflation 2100 is no longer very high :P
This is a demonstration of the terran build i've been using against zerg with some success. I actually use the same build TvZ as TvP and it works quite well.

who am I: http://www.sc2ranks.com/us/479918/halby

Here's the build order vs noone, tho you'll have to change it up when playing vs a real player (bunker/scouting/harassing workers/etc)


9 refinery (1 guy on gas til 12, then 2 for rest of the 10 minute early game)
10 supply
13 rax
15 2.rax
16 orbital,supply,tech lab,reactor core,stim
27 CC,supply,rax,rax
have one guy make supply depots until your second CC finishes, from then on have 2 guys making depots... get 2 reactor cores on the 2 rax ASAP it is essential, every 25 seconds late you are, is 200 minerals you can't spend

the only times you should stop scv production are: when you supply block at 27, and for about 25 seconds when you are transfering scvs to the second base... once you have your double mules and scvs spread out, you should just baaarely be able to afford each wave of troops and 2 scvs... scvs will come out x2 every 25 seconds (instead of every 17 seconds which is the rate they build at) until you get to about 32 scvs, then u can afford to q them up... once your on 32 scvs you have 16 at each base, every scv past that number will give u a teeny tiny bit less of a return until you get to 44, at which point you wanna drop all 4 geysers and start teching.

thruout this whole mess, 2 scvs on gas gives you enough gas for 1 marauder per wave,and enough left over for stim, then combat shields, then marauder slow, then +1 weapons.


So i color in green any army size at a given benchmark that is within 300-400 of the max possible at that time.. except at 10 mintues most builds are off by 700 from the max... because its just so hard to really spend gas without having to waste a ton of it on tech... this build is off by too much starting just after 6 minutes, and ending when your first round of marines comes out of 3.rax and 4.rax while those rax/reactors are building though, you are vulnerable... so it'd be nice to plop down a bunker right after you start the rax, and salvage it after the reactors finish. but, of course, you can't spare the minerals early and then spend them when u salvage, because early on you need them, and later you are rich. frustrating :)

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Uploader Comments (nosehair16)

  • you try to show a build as terran but u spend the last half of the replay in zergs cam:S

  • @zackwelll hehe, ya. i get distracted by explaining the build and dont necissarily 'show' it... but the build is listed in the description. The video is more about explaining how to use it.

  • How can your first depot timing be so bad? Truly awful.

  • @shivitar 9gas, by delaying the first depot, does indeed delay you by about 1/3 of an scv, but it's worth it to get stim fast enough for a 5:50 push... stim timing on 10supply 12rax 13gas is about 7 minutes, which is balls.

  • The counter to this build is TLO style ling/infestor... but nobody does that :)

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All Comments (7)

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  • Thank you, you are a god

  • Would help to see a real replay. hard to see timings and such on youtube.

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