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Massively Multiplayer Open Source Game Development

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Uploaded by on Oct 17, 2008

Google Tech Talks
October 16, 2008

ABSTRACT

An MMORPG project is challenging for any development team, let alone a distributed team of "amateur" volunteers. This talk will explore the internal design of the FOSS MMO project called PlaneShift, and how that design was influenced by the strengths and weaknesses of the team structure and the community. Topics will include server design, network topology, NPC AI and management and player security, among others.

Speaker: Keith Fulton
Keith Fulton is the CTO at ChoicePay, Inc. in Tulsa, Oklahoma which is an electronic payments company. In his spare time, he has been the principal architect on the PlaneShift project since 2001, along with dozens of other contributors. PlaneShift has over 500,000 registered accounts and maintains a small, tight-knit community of players, fans and developers. The game is entirely written in C++ under the GPL.

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  • likes, 29 dislikes

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  • i am watching a youtube video that has camera shooting at a youtube video :o

  • the worst thing that can happen is having your game become known as porn shift....

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  • what model loader did you use ?

  • 29 people know nothing about programming.

  • Pretty sure you're not supposed to have weapons in hydlaa... psh. I'm gonna tell a GM on you.

  • god hes voice reminds me of gabe newell :3

  • @redboyke lol neither this game OR runescape does that, I hope you don't still believe this today.

  • musics ripped off lineage2 booo

  • Planeshift is totally epic compared to other commercial projects.

    Everything should be free so we get the finest out of people's work. I'll begin working for free today. (lolumad? I need food.)

  • @sanjerese Dude its called Inception!

  • @rainbowplastic touche

  • @eatcomics or the best....

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