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XNA RPG Part 4 (Weather System)

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Uploaded by on May 17, 2009

A Particle weather system has been added. The combat system is moving towards a tactic style grid. This will allow other enemies to be added to combat.

I am currently looking for some 2D artists. If your interested you can contact me at XNARpg at gmail dot com.

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Gaming

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All Comments (6)

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  • I think Philip has done all or most of the music, not sure where he came in but he still is doing the music

  • He's done all the music from what I can tell, and he is still doing music for us even now.

  • Your system feels like a strange mix between the old Ultima games and Grandia. The map feels huge just from this. It'll be nice to finally have a real RPG to play and I'll def be picking it up on release!

  • I have to agree... it looks more like fog as it is so some movement would give it a more cloudy feeling.

  • Looks like things are shaping up, I'm interested to see more about your combat system. Btw, is this music still Philip Yon's? Is he a permanent part of your team? Is he a buddy of yours?

  • Very nice.

    Snow looks a bit blizzardly, to be honest.

    If the clouds were to move slightly with the camera, it would feel like they are actually above the ground.

    Rain looks awsome, love the "ground-hit" drops.

    Waiting for more, love to see others' progress.

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