@Capeau Stop? that was my first comment on this vid until this one you're currently reading.
Excuses? What the hell kinda halfassed cop-out comeback is that? If you disagree with me, and can make a counter-argument, then do it. If not, then you were probably never right.
Ambient occlusion in it's most widely recreated form is not how real light works, yes... But by definition Ambient Occlusion is the occlusion of ambient light, which does of course happen.
gj dude :) I m learning XNA thus far i got only to the 2d workd so no shadows needed " yet " :D Creating fully working game with bject manager then ill move on to other more advanced stuff ! :) Mind adding me on some IM ?
@Capeau Stop? that was my first comment on this vid until this one you're currently reading.
Excuses? What the hell kinda halfassed cop-out comeback is that? If you disagree with me, and can make a counter-argument, then do it. If not, then you were probably never right.
xalener 3 months ago
@xalener
stop making excuses man
Capeau 3 months ago
@Capeau
Ambient occlusion in it's most widely recreated form is not how real light works, yes... But by definition Ambient Occlusion is the occlusion of ambient light, which does of course happen.
xalener 3 months ago
@zeldamasterX looks a lot like just AO
chartedlife 4 months ago
Is it really shadows, or just SSAO ?
zeldamasterX 6 months ago
gj dude :) I m learning XNA thus far i got only to the 2d workd so no shadows needed " yet " :D Creating fully working game with bject manager then ill move on to other more advanced stuff ! :) Mind adding me on some IM ?
mrskillerishere 9 months ago
@cudram Discription dumbass
DarkAntiU94 9 months ago
looks nice!
rouncer81 1 year ago
What is SHEXP?? Can I find the source code of this sample? Thanks
cudram 1 year ago
@topgear93
no ambient occlusion is absolutely not how real lighting work and looks.
Its just a quick hack.
Capeau 1 year ago