Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

XNA dynamic soft shadow using SHEXP (Part 2)

Loading...

Sign in or sign up now!
26,384
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 18, 2008

XNA Fever
http://xnafever.blogspot.com/

XNA demo.
Real time dynamic soft shadow using SHEXP(Spherical Harmonic Exponentiation).
With environment mapping.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (33)

Sign In or Sign Up now to post a comment!
  • @Capeau Stop? that was my first comment on this vid until this one you're currently reading.

    Excuses? What the hell kinda halfassed cop-out comeback is that? If you disagree with me, and can make a counter-argument, then do it. If not, then you were probably never right.

  • @xalener

    stop making excuses man

  • @Capeau

    Ambient occlusion in it's most widely recreated form is not how real light works, yes... But by definition Ambient Occlusion is the occlusion of ambient light, which does of course happen.

  • @zeldamasterX looks a lot like just AO

  • Is it really shadows, or just SSAO ?

  • gj dude :) I m learning XNA thus far i got only to the 2d workd so no shadows needed " yet " :D Creating fully working game with bject manager then ill move on to other more advanced stuff ! :) Mind adding me on some IM ?

  • @cudram Discription dumbass

  • looks nice!

  • What is SHEXP?? Can I find the source code of this sample? Thanks

  • @topgear93

    no ambient occlusion is absolutely not how real lighting work and looks.

    Its just a quick hack.

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more