Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Second Life Object Creation Demo - Philip Rosedale

Loading...

Sign in or sign up now!
29,302
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 17, 2007

Complete video at: http://fora.tv/fora/showthread.php?t=557

Linden Lab founder and CEO Philip Rosedale demonstrates object creation in the online virtual world "Second Life."

-----

Second Life: What Do We Learn If We Digitize EVERYTHING?

What is real life coming to owe digital life?

After a couple years in the flat part of exponential growth, the steep part is now arriving for the massive multi-player online world construction kit called "Second Life." With 1.7 million accounts, membership in "Second Life" is growing by 20,000 per day. The current doubling rate of "residents" is 7 months, still shortening, which means the growth is (for now) hyperexponential.

For this talk the founder and CEO of "Second Life," Philip Rosedale, tried something new for him - a simultaneous demo and talk. His online avatar, "Philip Linden," was on the screen showing things while the in-theater Philip Rosedale was conjecturing about what it all means. "This is a game of 'Can I interest you more in what I'm saying than what's going on on the screen?'"

He showed how new arrivals go through the "gateway" experience of creating their own onscreen avatar, explaining that because intense creativity is so cheap, easy, and experimental, the online personas become strongly held. "You can have multiple avatars in 'Second Life,' but the overall average is 1.25 avatars per person." The median age of users is 31, and the oldest users spend the most time in the world (over 80 hours per week for 10 percent of the residents). - The Long Now Foundation

  • likes, 2 dislikes

Link to this comment:

Share to:

Top Comments

  • Second Life is always evolving :) the graphics will grow better with time. I've been a resident for over 4 years. I've watched it grow and things are waaaaay better now than when i started.

  • There are thousands of educators, librarians, entrepreneurs, scholars, musicians, poets, writers, shoppers, thousands of inspiring teens in the Teen Grid.. and everything else that you'll find in everyday life. As in everyday life, we can choose to avoid and not frequent certain places or services.. it's the same in Second Life. Just hang out in the PG areas.

see all

All Comments (67)

Sign In or Sign Up now to post a comment!
  • @HikaruYamamoto this LOSER, PATHETIC and is going to be going through MANY, MANY lawsuites soon, sl owner can't even come up with GOOD customer service!!! if you are thinking about joining sl, DON"T! get this, you have to pay EXTRA to become premium for them to even help you!! the only way they will help you is with billing because they obviously want your money! but if you have issues in sl with ANYTHING else, they won't answer your emails and forget calling them. they tell u to figure it out

  • Phillip looks a little bit like Corey Haim to me.

  • @HikaruYamamoto

    Indeed :3

  • @IndieGameWatch not in edit mode. hold down control then left-click the object to grab it....hold control down while holding left click...and you can toss a prim.

  • @HikaruYamamoto nice to see one of the labs' employees posting on here. that's more than i gave ye all credit for. you all still suck though.

  • @Delveaux Lag will happen in every game it just happens with streaming media. I've never had a problem with customer service. Rarely any teleporting problems, crashy sim crossings is mainly cause of your crashy connection, and the more crappy stuff i'm assuming is just your way of "adding" to things to make it seem worse with no real reason other than to make people not want to use it.

  • @SakuraAvalonBleac25 Its only going to get better. Many people fail to realize that SL evolves. Mesh is going to come out soon. There will always be bugs because thats just its nature. Games with the least amount of bugs are only less buggy because they are so straight forward and doesn't ever change except for a content update which mean just more items and things to kill usually.

  • @Warrwench SL is too complicated and sophisticated for most people who prefer spoon fed fun and things that are dumbed down to the point where a 5 year old can play.

  • Second Life sucks. Linden Labs owes me a personal apology. Phil cant find his own ass with a map and someone holding his hand to guide him.

View all Comments »
Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more