This is a simulation that shows the stability of verlet max with smaller polygon widths this one only has a half-width of 2 pixels vs 6 for my previous videos. Physics are updated 20 times per frame and it runs at 60 fps so thats 1200 physics updates per second. I still have one major physics bug to iron out before I start working on integrating fluid physics and rendering. For some reason if you put a bunch of upright dominos on the right side of the screen and then put two dominos on the left which you knock over, they dont collide until they have gone all the way through eachother. Fortunately it sounds like a problem of not attempting to detect the collision as opposed to a wrong equation like the last major bug. Oddly enough I cannot reproduce the bug with stacked objects... only dominos sitting by themselves...
Looking forward to the complete lib!
Btw, you are still using the standard IDE I see... you really should give BLIde a try!
BeAnAgeLabs 1 year ago
@BeAnAgeLabs yeah, I cant wait till it is in a releasable form hopefully within a few months! And I think ill keep this project in the standard IDE for now just because thats what ive been using all along for it.
natethegreatBlitzMax 1 year ago