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VFX Demo Reel - House Destruction

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Uploaded by on Aug 31, 2011

If you have any questions about my work, please send me an e-mail.

This is my final project at Vanarts. Everything made by me, from filming to editing the final composition.

I Modelled my house in Maya, pre-shattered it in Houdini, brought it back to Maya for the nCloth simulations. Cached all three explosions seperately, and retimed the result for best effect. Created the dust and smoke with Maya's fluids.

Rendered in maya with Mental Ray, using Final Gather and image based lighting. Composited using Nuke 6.3v2.

Programs used:

Autodesk Maya 2011
Houdini 10
Nuke 6.3v2
Crazybump
Photoshop CS5
Premiere CS5

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Uploader Comments (JohanVFX)

  • really, really good!!!!

    needs fire, but the debris were awesome!!!!

  • @ChrisCompany1029 I agree with you, but with the time that was given, I could not make good enough looking fluid based fire... so I just cut it out. Thanks for the feedback though :)

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All Comments (5)

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  • Hey, awesome,

    btw, on what did you use cloth? on windows "protectors" (plastic deformation) ?

  • Nice work! Do you know if there is anyway to shatter things in blender?

    JBH-FILMS

  • Good! )

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