Terrain Geomorphing in the Vertex Shader (XNA)
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Uploader Comments (generalhi)
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All Comments (2)
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Thats not geomorphing at all. As the word implies, the point is to morph or blend between successive LOD levels. Your demo demonstrates extremely hard snapping between LOD levels - I think you may have geomorphing confused with basic LOD, in which case you have a good start.
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Looks pretty good! I still see quite a bit of snapping when the tessellation level increases. Also, it doesn't seem like you are blending the vertex normals?
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Such English difficult for me.
Sorry.
generalhi 2 years ago