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Terrain Geomorphing in the Vertex Shader (XNA)

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Uploaded by on Jun 20, 2009

"Procedural Landscape on XNA Game Studio 3.0" + "Terrain Geomorphing in the Vertex Shader"

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Gaming

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Uploader Comments (generalhi)

  • Such English difficult for me.

    Sorry.

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  • Thats not geomorphing at all. As the word implies, the point is to morph or blend between successive LOD levels. Your demo demonstrates extremely hard snapping between LOD levels - I think you may have geomorphing confused with basic LOD, in which case you have a good start.

  • Looks pretty good! I still see quite a bit of snapping when the tessellation level increases. Also, it doesn't seem like you are blending the vertex normals?

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