Meteos Wars - Mission Mode 1-6 - Meteo

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Uploaded by on Oct 10, 2009

Well, here we are! The Metamo Ark finally reaches Meteo and engages in a showdown with it. The Metamo Ark takes the appearance, size, and properties of any planet it goes near, and the plan is to get close to Meteo, copy it and its Meteo-producing power, and give it a taste of its own medicine.

Meteo is the result of a collision between some unknown planet and a sinister meteor. A chemical chain reaction occurred and now continuously spouts a seemingly neverending amount of Meteo blocks. These Meteos it emits looks for signs in the galaxy of intelligent life and beelines there in an attempt to swarm that planet and overrun its inhabitants dead. No, actually, it doesn't just look for intelligent life--it looks for any sort of sentient intelligence. We've seen the inhabitants of Hevendor have ascended to a higher plane of existence, and it's besieged by Meteos anyway. Later on, you'll see planets populated only by machines, supernatural forces, or inorganic beings who are also under attack by these Meteos.

Planet Meteo moves throughout the galaxy where it was born and seems to have a consciousness of its own. Meteo, as a planet, consists of one enormous eyeball with gas spurting out to a radius of 600,000 kilometers on all sides, making it half the width of our Sun. Nothing lives on it; it's an uninhabited planet. Thus, it seems that the eye you see at the bottom is the Meteo eyeball itself actively pushing Meteos around to launch them away from its surface. The Metamo Ark's plan is working--it seems that Planet Meteo is not immune to its own Meteos. It's otherwise invulnerable, but it can still get swarmed by these blocks.

Meteo contains 11 columns, making it tied with Hevendor (and other planets you'll see later) as possessing the largest playing field. Like Hevendor, it has 7 Meteo colors, making it hard to find matches. Unlike Hevendor, Meteos launched don't vanish; they launch up like a normal planet's Meteos would. This doesn't mean that Meteo is hard to use; Meteo is balanced out by having average horizontal launch strength but incredible vertical launch strength and can rack up score pretty quickly. it also has the Planet Impact "Armageddon," which launches a cluster of unlaunchable blocks that can interfere with your opponent pretty well. But you won't be seeing that here.

Meteo's blocks have images of the inhabitants of various planets on them. Here is the breakdown:
Dark Blue = Geolyte
Light Blue = Freaze
Red = Firim
Green = Boggob
Pink = Limotube
Yellow = Luna=Luna
Magenta = Globin
At this point, if you've been following my videos and only mine (feel free to watch others if you wish), you'll only recognize Geolyte from the tutorial and Boggob as the planet featured as Mission Mode 1-3. You'll eventually see the rest of them, so don't fret.

When we defeat Meteo, we find that the world has not yet collapsed. All we've done is anger Meteo. If you have trouble reading the text at the end, it reads:

"Planet Meteo has been driven off. It lingers at a distance, as though sneering back at you. And there, the space shrouded in silence only spreads further still. There is no resounding victory, but simply a temporary respite. Then there are the races in the galaxy living under the threat of the Planet Meteo. All they can do is stand resolute and face the future, trying not to fear the threat of the vast, evil world. The battle, alas, has only just begun."

Hmm. So it seems like all we did was drive Meteo away to another part of the galaxy. It seems to be injured, so perhaps what we need to do is attack it with Meteos once again. In that case, let's follow the Metamo Ark as it pursues Planet Meteo. We're going to be passing by more planets who have come under siege by the Meteo blocks, so the Metamo Ark will grow stronger with each new recruit.

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Uploader Comments (Overhazard)

  • What I don't get is arnt you suppose to save the other planets because in mission mode you destroy them all

  • @t3amsoviet The idea is that you destroy Planet Meteo because if left unchecked, it'll destroy all intelligent life in the universe.

  • Hang on, that's Bandai I see at the end of the credits, but what's that other one on the other side of the slash? I can't read it properly.

  • Looks like it says NBGL. My guess is that it stands for "Namco-Bandai Games Limited."

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All Comments (16)

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  • hum... meteos does not spin...

  • i liked the original meteo theme better

  • There's also the fact that Meteo has 2 more columns than Forte, which makes a bigger difference than it seems. It has 2 more colors than Forte too, which probably DOES sound like a big difference.

    The themes are set to each planet. Meteo's the only one with the character-shapes. I don't know why. The DS game has a lot of planet-unique themes though.

    Oh yeah! I forgot to talk about the Speeder. It speeds up the frequency of blocks falling, but it also speeds up the descent of your clusters.

  • 0:30 - Here's something I'm wondering about. Why do they slowly descend at times? Is it because of how it's surrounded by Meteos on either side?

    The Win/Lose screen always have a close-up of the inhabitant, one with a halo.

    They had a credit specifically for the font used.

    ...and the seven sages at the end.

    (Yeah, I see that Forte wasn't unlocked yet. The "Unknown" makes sense, then.)

  • Launch strength and Planet Impact it has makes it sound like a beefed up Forte. (Although, after watching, the gravity is a LOT stronger, here)

    Meteo can fly around, huh? That's not good. Well, apart from giving you a reason to give chase!

    Interesting that Meteo gets it's own theme for the blocks - any real reason why? (Maybe you can switch your themes around later)

  • It's far from over. This is not the only ending of the game.

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