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Bobs Track Builder - Walls as marks

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Uploaded by on Oct 6, 2008

Novel use of walls as marks on the track.

Category:

Entertainment

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (Piddy555)

  • Good idea and there's no reason you can't. It just requires some editing of the TDF file or pointing the Materials to an already existing TDF entry.

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All Comments (9)

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  • Hi! Thankyou for uploading this, what a neat trick! I'm in the process of making props for a 3D animation in Poser, which will consist of a motor race. I was wondering if this program would be the best thing to use, to build myself an extremely highly detailed track? Obviously, it won't be used ingame, primarily, but the possibility of this, in the future, is very attractive. I use AC3D to make props and objects.

    Thanks!

    Glen.

  • @amagolo24 he uses an older version is these videos are wip. your version is the final one.

  • @EwanCee bobs tack builder

  • Piddy Hello, congratulations for your work and to see that you put on youtube.

    Let me ask you which version of Bobs Track Builder uses these your video?

    I use the version 0.8.0.3 but I can not do what you see in the video!

    Another question, I talk about rfactor, when I use the edit command strings of objects, and placed an object, for example, saw left, when I try to track when the car rises above the object, does not feel

    Thanks, hello.

  • the title says it all : Bob's Track Builder ..only available online paid with creditcard or paypal

  • could someone please tell me what programme you use for this

  • This is going to unlock so many doors :) fantastic work Brendon!

  • Greatest work!

    But I stopped trying to learn how to do tracks with btb, because I am afraid of not beeing able to drive them online against other players (e.g. in the cz plugin/RBR)and putting too much time into it!

  • Coolest trick I've seen so far. Can get really creative with this, not only with skidmarks, but with other features of a track like dust/gravel/dirt brought onto the track for example :). It would be cool if they could have physics attributes that either raise or lower grip levels ever so slightly to add for some realism.

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