Test of Basic NPC creation : Seek : Pursue : Attack Behaviour using OOP in Blitzmax running the Leadwerks Engine. Extra flags added for behaviour to the NPC Type with extra methods to communicate with the NPC model's Lua scripts for animation control. Although I did manage to hardcode a typo in the "Pursuit" flag.
omg best video ever :D amazing choice of music
Kuggar 5 months ago
is the behaviour in the engine or did you create it?
slenkar 1 year ago
Probably the best LE video existing. Wow. I just love it. Music fits perfectly. Haha
AeroraGame 1 year ago