Custom Gesture Recognition using OpenNI & Unity3D
Uploader Comments (KuzminMichael)
All Comments (25)
-
can you please release the source code?
-
Nice one bro. =)
Can you release a plugin or lib for tests?
PLEASE?
Or tell where I can starts with Gesture Recognition...
-
Really enjoyed the videos. The implementation looks great. I guess I have the same question as many others here. Are you planning on releasing the code? I would be very interested in seeing if your implementation can be applied to Unity for example. Good work !
-
@digimikeh lift your knees and turn your body for walking and direction
-
@lineautox oh, i see,,, this will be amazing,, there is only one thing i can imagine, how do you walk/run, since your real space might be limited, btw, is a great system..
-
@digimikeh no like you have an invisible sword in your hand using gesture you take a step forward and slash down this engine recognizing it as an attack and thus is the damage calculated punch same when not in battle then the player controls the characters body just like their own being able to interact with objects in 3d space naturally that's what i see.
Sorry, the company for which I programmed this, does not allow to release the code.
KuzminMichael 2 months ago
I have released a new video!
KuzminMichael 7 months ago
it is possible to do animations with this or is just a realtime solution?
digimikeh 7 months ago
@digimikeh Animations are not supported, because it is used as a gesture recognition. But it would be also able to record animations.
KuzminMichael 7 months ago
hi, are you using some special sensors or just a webcam ? thanks.
digimikeh 7 months ago
@digimikeh I am using the Microsoft Kinect.
KuzminMichael 7 months ago