A technique for approximating translucency and subsurface scattering in real-time, featured in the Frostbite 2 engine (DICE, Battlefield 3). A very fast approximation of light transport in translucent homogenous media.
Colin Barre-Brisebois (EA)
Marc Bouchard (EA)
Presented at GDC 2011. Also described in GPU Pro 2:
Barre-Brisebois, Colin and Bouchard, Marc. "Real-Time Approximation of Light Transport in Translucent Homogenous Media", GPU Pro 2, Wolfgang Engel, Ed., Charles River Media.
@JigenD
But they WILL though, for vegetation and human flesh/ skin.
xalener 5 months ago
can someone please help im trying to look for a trailer showing the night and day transition from battlefield 3. Thank You
Museable24 8 months ago
very very nice. :)
It is used on BF3 as the leaked video showed. (the clouds.)
pottuvoi2 11 months ago
@KojiAce That doesn't mean they'll actually use it in the game. Not every effect a graphics engine can do is used in any particular game...
JigenD 11 months ago
wow incredible! this is the best and most realistic translucency realtime effect ever
21EC 11 months ago
@CNCAddict It will be. This lecture concerns their Frostbite 2.0 engine that is being used for Bf3.
KojiAce 11 months ago
Stunning work!!! I hope this is in Battlefield 3
CNCAddict 11 months ago