To transfer high-resolution detail from sculpted meshes onto lower resolution geometry, we'll explore the use of map extraction in Mudbox. http://www.autodesk.com/mudbox-trial
everyone! Beware of gamma correction and normal maps! they will display poorly if both max and the image are at 2.2. If you have max at 2.2 then use 1.0 or original gamma for the normal map image
everyone! Beware of gamma correction and normal maps! they will display poorly if both max and the image are at 2.2. If you have max at 2.2 then use 1.0 or original gamma for the normal map image
roxonogueira 9 months ago
can you tell me why when i extract my map i get multiple images with different parts of the map as oppose to one image with the displacement map
colocal87 11 months ago