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Chip-16 Project: Dot16 Gameplay and Test demo footage

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Uploaded by on May 30, 2011

This video showcases some gameplay and test demos of my chip-16 emulator project in action.

The emulator finally has a name, and it's called Dot16, similar to my other works like DotChip and Dot8 Standalone. Like Dot8, Dot16 will also be a standalone project as oppose to DotChip which is a merged project that can play Chip8/Schip and hopefully soon Chip-16, despite being two different design architectures.

For more information on Chip-16 or If you wish to keep in touch with the development of this and many others who have successfully attempted to emulate Chip-16 virtual machine. Please feel free to visit: http://forums.ngemu.com/web-development-programming/138170-codename-chip16-pr...

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  • @timmehboy92 Hey tykel! yes i was able to solve the problem with what cotton vibes had suggested. Thanks, i haven't forgotten, i will definitely try to make something soon.

  • Hey I'm tykel on NGEmu, you have problems with your RND opcode it seems (like you said on the thread) which mess up Starfield/Herdle/Static. Good luck with fixing that. Also make sure you have the most up-to-date program pack and roms as they were "fixed" for 60Hz if you remember.

    Good job, and remember to write some programs! ;)

  • @bitnbytes01 And yes, the emulator does make use of V-blank. Very few who have attempted have successfully implemented vblank in to the emulator correctly. In my case, my vblank still contains some issues which i have yet to resolve, along with a number compatibility issues in a few games and demos. However, don't let that discourage you, i think emulating this virtual machine will expose you deeper into emulation as oppose to what chip-8 has ever done. Good luck.

  • @bitnbytes01 Well the idea around chip-16 is that implementation is made easier.

    My personal experience in writing the emulator proved for me to be quite feasible, at the very least it took less time than chip-8 (for me it took almost a year because i was in experienced). Where as, chip-16 only took me 3 weeks to get something going. What i can tell you is to read the documentations carefully and ask questions in the chip-16 thread at ngemu's programming forum (link is in the description).

  • I wrote a Chip8 emulator a few years ago and it was a pain the butt to get all games working in time, one game would work differently to another. Is this new chip16 easier to manage, does it use H-blanks, and V-Blank periods, and IRQs or is it as simple as the chip8 with no timers. Good job btw.

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