Yeti 3D GBA Engine Tech DEMO

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Uploaded by on Jan 5, 2008

It's Yeti 3D engine tech demo for Gameboy Advance. Development for GBA is stopped, but it have ports for some other platforms, for exp. Pocket PC, Symbian OS, GameCube, PS1, WIndows etc. Source was released by GPL, but homepage isn't work long time and I dont know, if is still posible to get sources.

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Entertainment

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Standard YouTube License

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Uploader Comments (Ganimoth)

  • isn't this cube? that gun is the same.

  • @bobrulerofall I think its from same developer, maybe same engine

  • Well too bad that levels are ugly and that the game wasnt released,everybody would buy this game,even if gba is outdated!

    The graphics are: amazing!

    Amazing textures,bunch of trises but its 2.5 except some models but where is the the enemies?Also level desing is a bit weird.why not somewhere in the tunel or in the hull of space ship ...

  • @MetalChanel5of10 Well it is just tech demo, but they released another version even with enemies and other map.

  • @Ganimoth

    Well i cant find the video of newer version of yeti 3d for gba...

  • @MetalChanel5of10 Well try to find video "GBA Homebrew (((Yeti 3D The Temple))) DEMO"

Top Comments

  • The graphics are medium but the movements are smooth for a GBA :P

  • not quite enough bumped maps

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All Comments (52)

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  • @johneymute yea they made 3D for GBA games.

  • GBA FTW!!!!!

  • It looks awesome. Best graphics on the GBA IMO. The only problem is that the GBA can't output very good resolution.

  • why making a 32bit handheld if it is not meant for 3d,yes 3d is still possible trough software,but nintendo itself never had meant the console for 3d and they never had made any 3d game,my impression is also that they had never made any 32bit games,except enhanced/speeded up 16bit games,but even those games do,nt take full advantage of the 32bit chip,i guess nintendo never used the full 32bit power in order to save on battery power!!!

  • @babayaga26 What you're describing with the look up/down thing is warped perspective because with 2D fps engines (Like Doom and raycasters) the look up/down is called y-sheering and what it does is cut off part of the screen and draw higher up, the down side to this is the walls are always vertically straight as it doesn't recalculate view angle, this engine is fully 3D as you can see the corrected perspective (Walls bend towards the player when they look up/down)

  • Its using paralax mapping WHEEE!!!

    I swear, GBA's linear texture warping is weirder than it was on psx/saturn. It kinda bends inward.

  • @MetalChanel5of10 2.5D doesn't exist when you're a programmer. This is actually a fully 3D engine, but games like Doom are entirely 2D.

  • hey it's doom

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