Waker is an arcade-platform game that weaves players through dreams of a child trapped by her own dreams. To break the child free, players need to solve puzzles by creating 'platforms to get to unreachable places. Assisting players are various devices (orbs in the game) that change the nature of how these platforms are drawn. Players are required to use some of their wits, as well as creativity, to figure out how to draw these platforms. Of course, it is not as simple as it seems. Players will find it a challenge to control the devices to draw the platform. In addition, players are tested in their reflexes in which they have to avoid obstacles laid in their paths. Players are rewarded with a finale of the story after completing all 3 worlds.
Despite the challenging game play, the main aim of the game is to teach or expose players, particularly high school students, to certain science theories. If one were to seat back for a moment and think about the game mechanics, he/she will realize that it is actually displacement and velocity behind the drawing mechanics. Once players understand the mechanics, drawing the platforms will be a breeze. Hopefully, with this knowledge, high school students can help digest these science theories easily in classrooms.
I SEVERELY MISREAD THE TITLE....
brendens0000hotmail 2 months ago 17
i like the music
Sappharos 7 months ago 3