Amiga - Street Fighter II (Character Endings)

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Uploaded by on Oct 3, 2007

Last round with bison + the characters ending.

  • likes, 3 dislikes

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Uploader Comments (AwesomeRickyC)

  • WTF? What system is this on?

  • The amiga :O

  • What the hell is the amiga?

  • lol, its a computer. Not just one but a few versions came out. And later a console the cd32! It was more of a europe thing though..games mainly made in europe too.

    came out in 80s and was still strong in 90s. Was close to the level of the genesis and snes and but had a waaay better sound chip so no midi music like snes/genesis.

    thats the basics i know ._.

Top Comments

  • amiga version is HORRIBLE!

  • Holy shit pause at 00:08 its a fucking FANNY

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All Comments (66)

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  • @AwesomeRickyC Give the kid a break. he's only 19 years old ;P

  • 2:05 isn't that just an inflatable doll? xD

  • @rafaellima83 yes, sprite height is unlimited, but fighting games needs wideness. Amiga can display only 16 pixels width sprites. for 8 sprites max. its not enough to display 2 large sprites. i didn't know fighting spirit game, just had a look on youtube, this is not using sprites (so not managed by the hardware), The program might be using a soft coded routine to display sprites, that's why motion is slow and not smooth at all. same for body blows or any others fighting games

  • @kensou13 Well, I'll respect your opinion. My time with the Amiga was also a time when I took a time from programming, so my experience programming for it is nearly zero.

    But didn't it had unlimited vertical size for its sprites? The limitation was only horizontally IIRC. Also, Sword of Sodan had bigger sprites than this, with parallax scroll and more stuff moving to boot.

    Also, take a look at Fighint Spirit, Elfmana and Shadow Fighter. Both are better programmed than this, on ECS mschines.

  • @rafaellima83 i'm sorry, but i don't agree with you : amiga is weak to display big sprites, sprites size is very limited and it does not allow to make this kind of game, i know what' im talking about as i was programming on Amiga too.

  • @kensou13 The hardware could do a LOT better than this. Super Street Fighter 2 was still a conversion that underused the hardware, still its EONS better than this.

    Programmers were incompetent. That's the problem.

    And the MS-DOS version was a lot worse.

  • @tantrumania No, I'm not too old. I was born around that time though so I had an NES and Genesis from my older brother, but I had no idea that the Amiga existed. I knew about the Commodore 64 though.

  • @TyeNee you are not old are you? :) im saying that because amiga is a legendary computer in the beginning of 90 s 

  • I love Amiga but this street fighter 2 version is the worst conversion of all machines. its hardware doesn t allow to realize this type of game.

  • @Ambiena10 amiga was awesome and usually had the best versions of multiplat games but not in this case...

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