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Game Connect 2011: From a Team of 50 to a Team of 1, the Awesome Power of no Meetings!

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Uploaded on Nov 28, 2011

JAY KYBURZ, Iron Helmet Games

Jay spent over 10 years building games for publishers before founding Iron Helmet Games in 2010, an independent developer of innovative web based strategy games.




Jay's credits include the upcoming Xcom, Bioshock and Bioshock 2, Swat 4, Tribes and Freedom Force. Iron Helmets first game Neptune's Pride was well received and even won a few awards in the 2010 end of year round up. PC Gamer Magazine awarded us web game of the year, and Edge Magazine awarded us runner up to indie game of the year.

"I'd like to talk about the differences between running a studio with over 50 people to working as an independent. More interestingly, I'd like to highlight what things are the same as many of the differences are obvious!

Example: There is the same amount of "Games Design" done. There is roughly the same amount of game mechanics that need to be developed, iterated on, and tuned. This is because the decisions making for the player, the things a player can do is about the same in an indie game as it is in a AAA console game.

Example: There is just as much crunch time and crappy working conditions. You'll crunch because every hour spent on your game will be rewarded with more money in your own pocket, and all those perks, well you have to pay for those yourself!"

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