Sculpture Part 2
Uploader Comments (winterarcadia)
All Comments (5)
-
shame zbrush is such an extortionate price making it only available for spoilt kids and hackers.
-
well damn that's slick. you import into Maya & re-export as a sculpt? Note to self, learn Maya (I use C4D). Only problem thus far with suzie2ks zbrush plugin is that the sculpt HAS to be in SL's 32x32ish before you make polymesh3D. As in no decimation fun. that = suck for us detail nazis, but at least you know for sure what it'll look like in SL given you didn't overlap any vertices.
-
Very cool, & good choice for music, just went perfectly with Zbrush. LOLz I can't wait to start making sculpties with Zbrush. Didn't know I could do that until today (hangs head in shame, for looking like such a n00b) Just DLed sculpty make, sculpty rezzer, & zsculpty. ^_^ This is gonna make for some AWESOME clothing accessories!
-
Change your mind much?
Nifty video, I work with Z-brush sculpties a great deal myself, but what confuses me about this video is that it seems a lot more high poly than what I thought we could use? Or do you split polies, edit, and reform?
Rattrais 3 years ago
The method I used for exporting was saving as an OBJ and then importing into Maya and then reexporting as a sculpt. Maya handled the guesswork of which verticies went where.
winterarcadia 3 years ago
it may look like I changed my mind a lot.. but the process was a matter of "stretching" the verticies, pulling them away from the poles, so that the greater amount of detail could be displayed on the finished Sculpt Map. The poles of the original sphere were on the bottom, and inside the egg, where the amount of detail wasn't needed.
The rest of the stuff that looks like "undoing" is actually "smoothing".. which reduces details.. so I'd pull out further than I needed, smooth, and repeat.
winterarcadia 3 years ago