Tutorial: Hit Confirmation

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Uploaded by on May 11, 2009

HIt confirming is a very essential concept to understand when trying to get better at fighting games. Hit confirming is exactly what it says, confirming you've hit your opponent. This tutorial explains exactly WHAT hit confirming means and also how to practice it at home.

Basically hit confirming is knowing (visually knowing) that you've hit your opponent with a string which could have been blocked. Think of it like this, combos can be punished if your opponent is constantly blocking them. Hit confirming ensures that YOU know your hitting the opponent, and not hitting a BLOCKED opponent.

When most new players learn about combos, they learn combos like c.hp, shoryuken or simply put, one hit attacks into a special move. In learning this, they don't realize that better players will just block the combo and punish when neccesary. By learning links and multiple hits, you are able to visually make the connection that your opponent is getting hit or not.

Simply put, you do a string...your opponent get hit by it? Continue the combo. He block it? Stop the combo, and go for something else.

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Gaming

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Top Comments

  • that's what we need to have a massive gaming nation, gamers who are not afraid to share their gaming knowledge, props to u man

  • "people always ask my why I link into my combos"

    hahaha

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All Comments (105)

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  • @theedwardian More like a very basic way of safely confirming a combo.

  • @lolmo4 Aha, I knew it. Had Shoji Meguro written all over it.

  • So basically it's just a fancy way of saying "safely opening a combo".

  • @JOELSYKO i completely agree make it happen gamers!

  • sf4 hit confirm= jab jab jab jab

    shitty game.

  • the song is from Trauma Center Second Opinion

  • I like the music

  • Awesome man. I will train hitconfirm in training mode random block next time. I do try to hitconfirm but sometimes I don´t. Thanks man.

  • @JOELSYKO That What I'm talking about

  • Also, this may kind of silly, but wouldn't anyone who's paid attention to the game know when they're hitting or not (unless they're too focused on the action, or TRYING too hard to land a good combo or land a hit, period)? There's also strong audio indications of whether you're hitting or not. Self-confirmation of an event or observable implies that you've already perceived an event -- I think, what you meant to say, was "hit INDICATION." Sorry bro, it's a good vid, but still =P

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