I know this is meant to be a basic tutorial, but you could have made the point that standard terrains are better suited to distance shots due to the lack of detail in them and that procedural (fractal) terrains are better for close-up when configured correctly.
I know this is meant to be a basic tutorial, but you could have made the point that standard terrains are better suited to distance shots due to the lack of detail in them and that procedural (fractal) terrains are better for close-up when configured correctly.
toastface5 1 year ago