Frima Studio's Adobe Flash "Stage 3D" demo video

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Uploaded by on Oct 27, 2010

Leading Game Studio Adds New 3D Flash Technology to Its Development Platform; Zombie Tycoon "Stage 3D" Demo Revealed at Adobe Max 2010

Los Angeles, CA -- October 27, 2010 -- Frima Studio, a leading and award-winning multiplatform game developer based in Quebec, revealed that it has been selected to participate in the pre-release of Adobe's new 3D Flash technology, "Stage 3D". Announced this week at Adobe's annual Max 2010 conference, "Stage 3D" is a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences through the Adobe® Flash® platform runtimes while providing advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.

Frima Studio has produced numerous demo videos utilizing the new "Stage 3D" technology, the first of which was presented by Adobe Flash Player Engineer, Sebastian Marketsmueller, at Max 2010. To view the demo video which uses Frima's highly popular Zombie Tycoon game, please visit: http://www.zombietycoon.com/MolehillTechDemo.html

"This opens up endless possibilities to creating the next generation in-browser entertainment, where the visual quality is equivalent to console and mobile platforms like iPhone and Wii," said Steve Couture, CEO at Frima Studio. "Adobe has called upon the expertise of Frima and we are proud to work in partnership with them on this launch. This opportunity poises Frima to continue strengthening its position as a leading-edge Flash developer. "

Frima is adapting and improving its existent technology platform to support all the new features and possibilities included in this new 3D Flash technology. Utilizing the revolutionary "Stage 3D" technology, Frima is now able to create in Flash a wide variety of atmospheres like static and dynamic lighting, shadows, fog, and mirror effects. Additionally, "Stage 3D" delivers the ability to create, add texture and animate hundreds of avatars simultaneously without losing performance as well as generate advanced special effects never before seen in a Flash game, like explosions, rain, and particle systems.

As one of the chosen pre-release participants, Frima is directly collaborating with Adobe on the structure, performance, optimization and design of the upcoming API. Adobe plans to extend "Stage 3D" to the rest of the development community in the first half of 2011.
For more information on Frima Studio and their development capabilities, please visit www.frimastudio.com

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  • Flash > WebGL / HTML 5 / iPad / Shmeve Jobs

  • @youssef0eddoumali But Flash has over 97% install base and being as the Flash Player deals with everything, when you create something in Flash it will work and look EXACTLY the same in all browsers and on all OS and devices. Can you say the same for HTML5 and WebGL? I dont think so. Browsers still render basic web pages differently, and they have different levels of performance and standards support. Flash is totally consistent and way more stable. No serious developer would consider WebGL.

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  • @darkside267r Sigh, no one bothers to actually research before they post. Flash can be developed for Apple. Adobe have developed a cross-platform "container" called Adobe Air, which will export flash to pretty much any device (including apple). It'll be an IPA file, just like any other apple application.

    This isn't new by the way, Flash CS4 (and possibly 3) exported to IPA. Quite a few games on the app store were made in Flash.

  • How to do this in flash? any tutorial pls. I want to learn how to do this. :)

  • @SirBeany More stable? Are you joking? Flash is responsible for 90% of all browser crashes.

  • @adnelortiz This is running on a nvidia GT8600. In fullscreen Full HD 1080

    It can run at 60fps, and use a low as 40Mb of ram.

    It's a highly optimized demo using flash fast memory opcodes.

  • The way BACK to 30fps. Awesome!

  • Lol Apple hates flash,Adobe Flash not be for apple devices,Android has it,hah

  • this will kill none FLASH DEVICES! *caugh*Apple*caugh*

  • What are the system specs?? CPU/GPU Resources? Memory Usage??

    I need something to have an idea of what performance it delivers... but knowing Adobe, that might be a HD6970 or the NVidia top of the line equivalent...

  • @imaginenothingness well stated. In fact HTML5 isn't set to become standard until 2022 or so. That could have changed and seems to vary by a few years depending on who you talk to, but Fl and AS will be FAR past HTML5 by the time 10 more years rolls by.

  • @CometLol HTML5 is a great step forward but I dont think it will replace flash. HMTL5 and Javascript will cause the same type of performance problems flash does. Flash as3 is basically javascript afterall (ECMAScript). Plus The thing flash has is a great IDE and AS is a constantly updated language. HTML5 will stay the same for many years after it becomes standard.

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