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Frima Studio's Adobe Flash "Stage 3D" demo video

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Uploaded on Oct 27, 2010

Leading Game Studio Adds New 3D Flash Technology to Its Development Platform; Zombie Tycoon "Stage 3D" Demo Revealed at Adobe Max 2010

Los Angeles, CA -- October 27, 2010 -- Frima Studio, a leading and award-winning multiplatform game developer based in Quebec, revealed that it has been selected to participate in the pre-release of Adobe's new 3D Flash technology, "Stage 3D". Announced this week at Adobe's annual Max 2010 conference, "Stage 3D" is a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences through the Adobe® Flash® platform runtimes while providing advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.

Frima Studio has produced numerous demo videos utilizing the new "Stage 3D" technology, the first of which was presented by Adobe Flash Player Engineer, Sebastian Marketsmueller, at Max 2010. To view the demo video which uses Frima's highly popular Zombie Tycoon game, please visit: http://www.zombietycoon.com/MolehillT...

"This opens up endless possibilities to creating the next generation in-browser entertainment, where the visual quality is equivalent to console and mobile platforms like iPhone and Wii," said Steve Couture, CEO at Frima Studio. "Adobe has called upon the expertise of Frima and we are proud to work in partnership with them on this launch. This opportunity poises Frima to continue strengthening its position as a leading-edge Flash developer. "

Frima is adapting and improving its existent technology platform to support all the new features and possibilities included in this new 3D Flash technology. Utilizing the revolutionary "Stage 3D" technology, Frima is now able to create in Flash a wide variety of atmospheres like static and dynamic lighting, shadows, fog, and mirror effects. Additionally, "Stage 3D" delivers the ability to create, add texture and animate hundreds of avatars simultaneously without losing performance as well as generate advanced special effects never before seen in a Flash game, like explosions, rain, and particle systems.

As one of the chosen pre-release participants, Frima is directly collaborating with Adobe on the structure, performance, optimization and design of the upcoming API. Adobe plans to extend "Stage 3D" to the rest of the development community in the first half of 2011.
For more information on Frima Studio and their development capabilities, please visit www.frimastudio.com

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Top Comments

  • nizamm

    Flash > WebGL / HTML 5 / iPad / Shmeve Jobs

    · 25

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  • SirBeany

    But Flash has over 97% install base and being as the Flash Player deals with everything, when you create something in Flash it will work and look EXACTLY the same in all browsers and on all OS and devices. Can you say the same for HTML5 and WebGL? I dont think so. Browsers still render basic web pages differently, and they have different levels of performance and standards support. Flash is totally consistent and way more stable. No serious developer would consider WebGL.

    · 18

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    in reply to youssef0eddoumali (Show the comment)

All Comments (68)

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  • djoecks26

    alls i have to say is that because html5 put some pressure on flash it is getting better. There direction is more focused which they are now really moving high speed

    ·

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    in reply to SirBeany (Show the comment)
  • MUSAY BOYEW

    this game is wierd and freaky!

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  • buksalvlad13

    сука тварь

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  • AleksandrMakov

    Well, you're not 100% right. Fonts render differently in Flash across Mac and Windows. It has been in Adobe Bug Tracker for 6 years now and never resolved. Yes, I agree with your point, but Flash is a VERY buggy platform. VERY. Trust me on this one i'm in it since Flash 5.

    ·

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    in reply to SirBeany (Show the comment)
  • Avizura

    True dat.

    ·

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    in reply to nizamm (Show the comment)
  • dlocalhost

    This is the only video where I see these zombis in action, when I tried to load it on my pc, it's movement was very slow, and I found that my pc is not rendering in gpu mode it was render in software mode, so what do you suggest me to do, replace my pc- intel core2duo, 2gb ram may be 950 chipset(not sure)

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  • Kukident1

    webgl is very good for testing opengl functionality and glsl shader code. I dont think anyone would write a full blown game or similar inside it...

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    in reply to SirBeany (Show the comment)
  • VangelonPanos

    Sigh, no one bothers to actually research before they post. Flash can be developed for Apple. Adobe have developed a cross-platform "container" called Adobe Air, which will export flash to pretty much any device (including apple). It'll be an IPA file, just like any other apple application.

    This isn't new by the way, Flash CS4 (and possibly 3) exported to IPA. Quite a few games on the app store were made in Flash.

    ·

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    in reply to darkside267r (Show the comment)
  • Jv Val

    How to do this in flash? any tutorial pls. I want to learn how to do this. :)

    ·

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  • Jean-Philippe Auclair

    This is running on a nvidia GT8600. In fullscreen Full HD 1080

    It can run at 60fps, and use a low as 40Mb of ram.

    It's a highly optimized demo using flash fast memory opcodes.

    ·

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    in reply to Adnel Ortiz (Show the comment)
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