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Minecraft NEW item gate + Etho's mob trap

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Uploaded by on May 2, 2011

Here I show a new item gate and item junction design along with in-line item detection. I also show how the new item junction can replace Etho's dispenser based despawn timer.

In the first part of the video I show you the new designs, they're not as compact as some others I made, but they are smaller vertically, which in turn means you don't have to have the item source as high as you used to (or the collection point as low).
The junction and gate designs are essentially the same, except the junction takes the items to a different stream by default while the gate doesn't move the items in 1 of the states.

The in-line detection basically abuses the fact items can be over 2 blocks at once to move them over pressure plates with the force of water. This could be used for debugging you item streams or simply to make an indicator light that there are items in the stream somewhere.

And finally at the end of the video I show a mob trap with the item junction to make a despawn timer, similar to Etho's mob trap system. The only real issue I have with it is that often more then 1 item is used for the despawn timer because it took so long for the items to get to the pressure plate, possibly causing multiple items to despawn before you get alerted to pick them up. But all in all my trap produces enough drops so that isn't really an issue.

Note that with the upcoming pistons in minecraft there will probably be many possibilities to make much simpler item gates and junctions.

Anyway please rate, comment and maybe even subscribe!

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Uploader Comments (CyberneticSoldier)

  • what does the first thing help you? i dont get it... XD

  • @JayTie1 With the first thing you can do stop a flow of items and then collect them all when you start the flow again. For example if you have a mob sorter, but you don't want pork chops all the time, then you can build one of these to catch the pork chops and then when you do need pork chops again you flick a switch and pick up all the chops that collected on the door, but also any new ones coming through. I hope that explains it a bit xD

  • @CyberneticSoldier ok ;-) then nice made, but i still dont need it, because i just pass by the output when i need some.  i think it makes no difference, because if u pass by there after like 15 minutes, 2/3rd already have despawned, and wether they despawn in the water or on the pressure plate where they come out, makes no difference to me ;-) but still, if you need it and it works, nice made!

  • @JayTie1 that's also an option of course, each his own. But the idea is not to collect it there and then trigger it to pick it up. The idea is that you can control if you want certain drops to be at the pick up point or not. So for example if you have mob sorter you can sort out pigs and then also block the pork chops from going to the collection point. That way you won't pick up an inventory of pork when you only wanted the gunpowder (for example).

Top Comments

  • That's great dude. Is the junction direction dependent, or will it work if you build it facing any direction?

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All Comments (14)

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  • You are a clever person and should feel clever!

  • @CyberneticSoldier I forgot to add btw that the "new" part actually mainly is because it's new compared to my other item gate designs. This way people can see this is the latest one.

  • @CyberneticSoldier i created a if gate, lets see if thats new, comments please to me ;-)

  • @razorGamingEdits Yeah but in minecraft nothing is actually 100% new, but I never saw something like this done before so I assumed it to be pretty new :) And I wanted to catch some attention :P

  • @EthosLab It's direction independent, afaik items have no south-west ruling when it comes to moving them with water, or at least I didn't experience any issues with it.

  • This is not "NEW" I've made this several times before :)

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