Battle for North America - Blender Graphics
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Uploader Comments (nathankw)
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All Comments (17)
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very nice work!
muy lindo todo, muchas felicitaciones y exitos!
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WOW this is weird. I rarely watch TV and even more infrequently do I watch documentaries, BUT I HAPPENED TO WATCH THIS?! Blender in the homes of people all over Britain!
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Very nice work!:)
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Great to see you guys are doing more stuff with Blender. I remember when you did a small segment on it a few years ago(even mentioned me in it). Keep up the good work!
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great work , I like the keep it simple aproach.
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is there any where I can get the documentary on dvd??
Thank you
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Would you share how you made the soldiers reflect in the water, have tried to make a similar effect... but couldn't do it without rendering the reflective surface too.
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as a completely random question... Was the circle drawing done on the globe in blender or afterwards? (freakish like that sry)
AbedeuS 1 year ago
@AbedeuS It was all done in blender.
nathankw 1 year ago
@OnlyFennek I created a single large plane and gave it a reflective material. I set this to render the reflections on a seperate layer. In the comp nodes I added a ripple effect to this layer and used a matte so it only appeared in the puddles.
Hope that helps.
nathankw 1 year ago
Awesome stuff dude, loved the gunshot, please tell me you used the new smoke simulator? :D
veggiet2009 1 year ago
Actually that was real smoke (filmed with a slowmo camera) against greenscreen. I used blender to composite onto a suitable background. Actually quite a difficult keying job - the source material was very compressed and the smoke was translucent. Shows what the composite nodes are capable of.
nathankw 1 year ago
All blender internal. The globe shot has depth of field through the comp nodes. The chromakey shots just use the blender comp function.
nathankw 1 year ago